Armor Optimization

From AvatarWiki
Jump to navigation Jump to search

Familiarity with every link and plate in his armor enables a fighter to take advantage of its best defensive capabilities. Once this skill is learned, you must remove all of your armor and re-equip it in order to reap the benefits of your newfound knowledge. This skill is available only to those whose specialty is fighting, and it is automatic once practiced to its highest level.

Prerequisite(s): Armor Lore.

Syntax: none (automatic).

At hero, armor optimization improves a full set of b12 armor gear by an additional -29 AC. See also Armor Class

Object Slot:         Object Improves AC by...       (with Armor Optimization)
<used as light>      (0.00 × base-AC) + modifier    (0.00 × base-AC) + modifier
<worn on finger>     (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on finger>     (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn around neck>   (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn around neck>   (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on body>       (3.00 × base-AC) + modifier    (3.50 × base-AC) + modifier
<worn on head>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on legs>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on feet>       (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on hands>      (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier
<worn on arms>       (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<held in offhand>    (3.00 × base-AC) + modifier    (3.50 × base-AC) + modifier
<worn about body>    (2.00 × base-AC) + modifier    (2.25 × base-AC) + modifier
<worn about waist>   (1.00 × base-AC) + modifier    (1.25 × base-AC) + modifier
<worn on wrist>      (1.00 × base-AC) + modifier    (1.10 × base-AC) + modifier
<worn on wrist>      (1.00 × base-AC) + modifier    (1.10 × base-AC) + modifier
<wielded>            (0.00 × base-AC) + modifier    (0.00 × base-AC) + modifier
<held>               (1.00 × base-AC) + modifier    (1.00 × base-AC) + modifier