A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.
- Abbreviation: Tua.
- Racial Size: medium.
- Racial TNL: 1538 XP.
- Well-Suited to Be: archers, assassins, black circle initiates, bladedancers, druids, mages, mindbenders, psionicists, shadowfists, sorcerers, stormlords, wizards.
Tuataurs are one of the few races that have both high hp and good casting/mana, which makes them effective for a wide variety of classes. They have a positive stealth modifier, and a bonus to archery but no no melee damage bonus.
As spellcasters, they are no-fail at 95, and receive a 10% reduction to spell costs plus an additional 10% for psionic spells which makes them effective psionicists and mindbenders. Their moderate archery bonus allows them to PRC druid, and their high wisdom allows them to PRC wizard. They can also become effective bladedancers due to their great stats and lack of penalties to bladetrance.
To remort to a tuataur a prospective lizardmen or troglodyte needs to undertake a quest - at Elven Foothills the player will find an invisible Lizard Man Challenge Token, 2nuw2sedw from Nyad. Bring this token to Bask, at Rietta's Wonders to battle Bask. Winning this fight is not a requirement for remorting into a tuataur.