Jump to content

Rogue Guild Terrain: Difference between revisions

From AvatarWiki
DaveGarber1975 (talk | contribs)
No edit summary
 
DaveGarber1975 (talk | contribs)
mNo edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Players must [[Movement Costs |spend]] six [[Move Points |move points]] to enter a [[:Category: Rooms |room]] with this [[:Category: Terrains |terrain type]] via a [[:Category: Doors |door]].
Curiously, this is an actual [[:Category: Terrains |terrain type]].


[[Citizen Mobs |Citizens]] will not enter [[:Category: Rooms |rooms]] with this [[:Category: Terrains |terrain type]]
Players must [[Movement Costs |spend]] six [[Move Points |move points]] to enter (non-magically) a [[:Category: Rooms |room]] with this [[:Category: Terrains |terrain type]].


[[Guild Guard Mobs |Guild guards]] will operate in [[:Category: Rooms |rooms]] with this [[:Category: Terrains |terrain type]].
[[Citizen Mobs |Citizens]] will not enter [[:Category: Rooms |rooms]] with this [[:Category: Terrains |terrain type]].
 
[[Guild Guard Mobs |Rogue guild guards]] will operate in [[:Category: Rooms |rooms]] with this [[:Category: Terrains |terrain type]].
 
See also [[Dump Rooms]].


[[Category: Terrains]]
[[Category: Terrains]]

Latest revision as of 05:42, 23 November 2005

Curiously, this is an actual terrain type.

Players must spend six move points to enter (non-magically) a room with this terrain type.

Citizens will not enter rooms with this terrain type.

Rogue guild guards will operate in rooms with this terrain type.

See also Dump Rooms.