Difference between revisions of "Enchant Weapon"

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See also [[Enchanting |Enchanting]].
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''This [[:Category: Spells |spell]] magically [[Enchanting |enchants]] a [[:Category: Melee Weapons |weapon]], increasing its [[Hit Roll |hitroll]] and [[Damage Roll |damroll]] [[Object Affects |bonuses]].  This [[:Category: Spells |spell]] causes the [[:Category: Melee Weapons |weapon]]'s alignment to become the [[Alignment |alignment]] of the [[Cast |caster]], although it does not remove an existing alignment.  [[Enchanting |Enchanting]] also causes the [[:Category: Melee Weapons |weapon]] to be increased in [[Object Level |level]].  There are several results that can happen when this [[:Category: Spells |spell]] is [[Cast |cast]].  The [[:Category: Melee Weapons |weapon]] can be successfully [[Enchanting |enchanted]] normally, or [[Brilling |brilliantly]], which means the enchantment bonus is greater.  The [[:Category: Melee Weapons |weapon]] can also [[Fading |fade]], which removes all existing [[Enchanting |enchants]] as well as [[:Category: Object Flags |item flags]].  Worst of all, the [[:Category: Objects |item]] has a chance to explode and be lost forever.''
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Prerequisiste(s): none.
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Syntax: [[Cast |cast]] 'enchant weapon' <[[:Category: Melee Weapons |meleeweapon]]>.
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Spellcasters may find this [[:Category: Skills And Spells |skill]] very useful, as all [[:Category: Characters |characters]] benefit from [[Wield |wielding]] [[Enchanting |enchanted]] [[:Category: Melee Weapons |weapons]].  See also [[Enchanting |Enchanting]].
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See also [[:Category: Enchant Weapon Gear |Enchant Weapon Gear]].
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Cleric Skills]]
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[[Category: Spells]]
[[Category: Lowmort Druid Skills]]
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[[Category: Archer Hero Skills And Spells]]
[[Category: Lowmort Mage Skills]]
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[[Category: Assassin Hero Skills And Spells]]
[[Category: Lowmort Wizard Skills]]
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[[Category: Black Circle Initiate Hero Skills And Spells]]
[[Category: Hero Archer Skills]]
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[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Hero Assassin Skills]]
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[[Category: Cleric Lowmort Skills And Spells]]
[[Category: Hero Black Circle Initiate Skills]]
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[[Category: Druid Lowmort Skills And Spells]]
[[Category: Hero Fusilier Skills]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Hero Mindbender Skills]]
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[[Category: Mage Lowmort Skills And Spells]]
[[Category: Hero Monk Skills]]
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[[Category: Mindbender Hero Skills And Spells]]
[[Category: Hero Paladin Skills]]
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[[Category: Monk Hero Skills And Spells]]
[[Category: Hero Psionicist Skills]]
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[[Category: Paladin Hero Skills And Spells]]
[[Category: Hero Rogue Skills]]
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[[Category: Psionicist Hero Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
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[[Category: Rogue Hero Skills And Spells]]
[[Category: Hero Sorcerer Skills]]
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[[Category: Shadowfist Hero Skills And Spells]]
[[Category: Hero Warrior Skills]]
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[[Category: Sorcerer Hero Skills And Spells]]
[[Category: Skills That Enhance Gear]]
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[[Category: Stormlord Lowmort Skills And Spells]]
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[[Category: Warrior Hero Skills And Spells]]
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[[Category: Wizard Lowmort Skills And Spells]]
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[[Category: Skills And Spells That Enhance Gear]]

Latest revision as of 14:31, 5 February 2007

This spell magically enchants a weapon, increasing its hitroll and damroll bonuses. This spell causes the weapon's alignment to become the alignment of the caster, although it does not remove an existing alignment. Enchanting also causes the weapon to be increased in level. There are several results that can happen when this spell is cast. The weapon can be successfully enchanted normally, or brilliantly, which means the enchantment bonus is greater. The weapon can also fade, which removes all existing enchants as well as item flags. Worst of all, the item has a chance to explode and be lost forever.

Prerequisiste(s): none.

Syntax: cast 'enchant weapon' <meleeweapon>.

Spellcasters may find this skill very useful, as all characters benefit from wielding enchanted weapons. See also Enchanting.

See also Enchant Weapon Gear.