Difference between revisions of "Category:Zin's Hall Of Oddities"

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One of the most commonly run mid lowmort areasGroups come here after around level 20 with spells, otherwise 25 or soDecent xp for 4-5 member groups, better with less.  Archers will have a hard time hitting here, periodAs in will do no damage, so dont expect to duo with an arc here, even with held shot.
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''The wily [[:Category: Wizards |wizard]] known to the Realm only as [[Zin |Zin]] has added another peculiar test to his [[:Category: Trials Of Zin |Citadel full of Challenges]]Rumor speaks of it only as the Hall of OdditiesIts contents are a rumor to mostWith [[Zin |Zin]] involved, it could be almost anything.''
  
All mobs will [[assist]] after level 30/31 or so.
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'''Level Range:''' 35-35
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'''Builder:''' Dev
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== Directions ==
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---CAUTION---: If you follow the below instructions, there is an aggie statue on the way there that will 1-shot most lowmorts.  You should probably try finding a portal instead of following the below instructions.  The statue is well-known to people who have played AVATAR for a long time, but there is no mention of it anywhere, so newbies beware.
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Walking route from [[Aelmon |Aelmon]]: 16e, [e], 2e, 2s, 2d, [e], 4u, 2w, s, w, u.
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Walking route from [[Zin |Zin]]: 2w, s, w, u.
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Speed-walking statue: alias skip d:open e:e. 16e, [e], 2e, 2s, d, skip, 4u, 2w, s, w, u.
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You'll need fly as well to walk to the area.
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[[Portal |Portaling]] point(s) suggested: oddity (note: there are a few and they [[Wandering Mobs |wander]]).
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== Connections ==
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== Navigation ==
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== Adventuring ==
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One of the most commonly run mid-lowmort [[:Category: Areas |areas]].  Groups come here after around [[Level |level]] 20 with spells, otherwise 25 or so.  Decent [[Experience Points |xp]] for 4-5 member groups, better with less.  [[:Category: Archers |Archers]] will have a hard time hitting here, period.  As in will do no damage, so dont expect to duo with an arc here, even with [[Held Shot |held shot]].
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All [[:Category: Mobs |mobs]] will [[Assistive Mobs |assist]] after you reach [[Level |level]] 31.
  
 
A few things to be mindful of:
 
A few things to be mindful of:
* If you cant seem to locate a mob, try kill ab.
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* If you cant seem to find the name of a mob, try kill ab.
* When it says read the sign, do so, unless you want to wander into the solo quest for [[Killing Gloves]](Hero+ recommended)
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* When it says read the sign, do so, unless you want to wander into the solo quest for [[Killing Gloves |killing gloves]] ([[:Category: Hero |hero]]+ recommended).
  
Ideally, solo here at 29+ for Dragons.  With good ac and hr/dr you wont get hit too often, or too hard (my drg war is lv 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies)
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Ideally, solo here at 29+ for [[Dragons |Dragons]].  With good [[Armor Class |ac]] and [[Hit Roll |hr]]/[[Damage Roll |dr]] you wont get hit too often, or too hard (my [[Dragons |drg]] [[:Category: Warriors |war]] is [[Level |lv]] 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies).
  
[[Category: Areas]]
 
 
[[Category: Lowmort 21-30 Areas]]
 
[[Category: Lowmort 21-30 Areas]]
 
[[Category: Lowmort 31-40 Areas]]
 
[[Category: Lowmort 31-40 Areas]]

Latest revision as of 19:21, 9 April 2008

The wily wizard known to the Realm only as Zin has added another peculiar test to his Citadel full of Challenges. Rumor speaks of it only as the Hall of Oddities. Its contents are a rumor to most. With Zin involved, it could be almost anything.

Level Range: 35-35

Builder: Dev

Directions

---CAUTION---: If you follow the below instructions, there is an aggie statue on the way there that will 1-shot most lowmorts. You should probably try finding a portal instead of following the below instructions. The statue is well-known to people who have played AVATAR for a long time, but there is no mention of it anywhere, so newbies beware.

Walking route from Aelmon: 16e, [e], 2e, 2s, 2d, [e], 4u, 2w, s, w, u.

Walking route from Zin: 2w, s, w, u.

Speed-walking statue: alias skip d:open e:e. 16e, [e], 2e, 2s, d, skip, 4u, 2w, s, w, u.

You'll need fly as well to walk to the area.

Portaling point(s) suggested: oddity (note: there are a few and they wander).

Connections

Navigation

Adventuring

One of the most commonly run mid-lowmort areas. Groups come here after around level 20 with spells, otherwise 25 or so. Decent xp for 4-5 member groups, better with less. Archers will have a hard time hitting here, period. As in will do no damage, so dont expect to duo with an arc here, even with held shot.

All mobs will assist after you reach level 31.

A few things to be mindful of:

  • If you cant seem to find the name of a mob, try kill ab.
  • When it says read the sign, do so, unless you want to wander into the solo quest for killing gloves (hero+ recommended).

Ideally, solo here at 29+ for Dragons. With good ac and hr/dr you wont get hit too often, or too hard (my drg war is lv 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies).

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Zin's Hall Of Oddities"

This category contains only the following page.