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| From Earth shift find the nexus to nowhere.<br />
| | #REDIRECT [[:Category:Gear In When Elements Align]] |
| Nowhere is Det, so watch out.<br />
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| After you enter the nexus it is a maze.<br />
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| "oh goodie"<br />
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| Changes direction every repop.<br />
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| An archer can scount as you move about to find "golems, gnomes, rocks of some sort"<br />
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| Enter that room to enter the quest area.<br />
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| This is a quest area there are 5 tokens you need to get to make the "button"<br />
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| toolbelt, tome, electrical essence, the humming lump of mud, and a crystal heart<br />
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| [Pristine ] (Magical) (Humming) a tome of golem lore
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| Object 'golem tome' type scroll, extra flags hum magic.
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| Weight 10, value 0, level 125.
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| Object Quality (5 / 5 hps)
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| Level 124 spells of:.
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| (Magical) (Glowing) (Humming) a heart shaped crystal
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| Object 'heart shaped crystal' type treasure, extra flags glow hum magic.
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| Weight 5, value 8928, level 125.
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| Object Quality (50 / 50 hps)
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| essence is only one thats an actual ticket, its the one you must hand zhene, others have to be in your inventory<br />
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| now in west middle of 3x3 room, can either head south or north from here for next part, your choice<br />
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| up in the tower is the electrical essence<br />
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| south west corner is entrance to the forge<br />
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| there is one on a fire elemental<br />
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| the 2 we had to start with were in a hallway in middle east part of room<br />
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| next we head to the maze in north east corner of the 3x3<br />
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| "geez, i need a compass"<br />
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| maze is down from ne corner <br />
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| at this point mil proceded to give detailed directions through the maze which I did not pay attention to, maybe he'll stop by and put them in.<br />
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| water elemental in the vortex has the good mud<br />
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| mon has the mud you need<br />
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| 'dont attack the master'<br />
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| room is no regen<br />
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| give essence zhene <br />
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| Haavok gives Electrical essence to The golem master.
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| The golem master takes Haavok's a lump of mud.
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| The golem master takes Haavok's a tool belt.
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| The golem master takes Haavok's a tome of golem lore.
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| The golem master takes Haavok's a heart shaped crystal.
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| Zhene starts chanting some passage from the large stone tome. As
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| he chants he merges the electrical essence into the heart. A faint glow
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| pulses deep in its depths. He then smears one side of the crystal with
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| the mud and pushes the object pass the shimmering ward where he places
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| it on the chest of the form inside the forge.
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| The chanting intensifies as Zhene starts throwing seemingly random
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| objects past the wards into the forge. His tool belt is one of the
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| first objects to go, followed soon after by his shoes and socks. Finally
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| the chanting comes to a crescendo and Zhene tosses the tome past the
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| wards.
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| "Now you just have to push that little button there to fire the
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| forge and our task will be complete." he says to you as he rests his
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| weary form up against a work bench.
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|
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| The golem master has dropped a large switch on the ground!
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| Zhene looks you over and suddenly appears hopeful.
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| He exclaims, "Ahh, thank the elements you have come! You can help me
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| end this dreadful mess. One of my apprentices has been meddling where
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| he shouldn't have been and now my golems are no longer under anyone's
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| control. My only hope of stopping this landslide is to finish my
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| ultimate golem."
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| He says, "If you could please fetch a few items while I continue my
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| work, together we can put everything back the way I had designed. I
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| just need the crystal heart I sculpted for this project, a good sticky
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| substance to hold the crystal in place and a strong energy source. It
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| would probably be worthwhile to grab my tome and tool belt too."
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| The golem master is in perfect health.
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|
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| The golem master is using:
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| <wielded> [Pristine ] (Magical) (Humming) (Dull) a crafted dagger
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|
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| You peek at the inventory:
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| [Pristine ] a small wooden lockbox
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| Regen/respell one north of zhene's room, waite walled west, don't know why. This room isn't really very safe though.<br />
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| for future reference, if you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u<br />
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| Hart tells the group 'there are gnome bits, gnome legs, gnome torsos etc around the area'<br />
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| Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
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| Turning aside Mithril bits's attack, you counter-strike!
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| You hit Mithril bits with DEVASTATING intensity!
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| Mithril bits's attacks strike you 8 times, with ***OBLITERATING*** intensity!
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| Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
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| Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!
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| AlexyAnna tells you 'you're scrambled fyi'<br />
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| Object 'gnome metal dusted socks' type armor, extra flags glow magic.
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| Weight 5, value 9920, level 125.
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| Object Quality (500 / 500 hps)
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| Armor class is 26.
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| Modifies mana by 80 continuous.
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| Hart tells the group 'gaunts are-50ac, shell is 250mana/-100ac'<br />
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| Pushing the button opens the door, so an archer can scout from regen 2n.<br />
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| The Gaunts are reboot only.<br />
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| Shell and socks are not.<br />
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| Object 'adamantine gauntlets' type armor, extra flags glow hum magic noremove.
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| Weight 25, value 9610, level 124.
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| Object Quality (400 / 400 hps)
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| Armor class is 25.
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| Modifies armor class by -50 continuous.
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| You look at adamantine gauntlets in your inventory...
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| The gauntlets seem rigid and solid until you touch them with your
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| hands. The metal seems to ripple and flow on the surface of the
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| gauntlets whenever they are in close proximity with your hands.
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| Object 'empty adamantine shell' type armor, extra flags glow magic anti-good fire-ward.
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| Weight 20, value 8928, level 125.
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| Object Quality (500 / 500 hps)
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| Armor class is 27.
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| Modifies hp by 250 continuous.
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| Modifies armor class by -100 continuous.
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| You look at an empty adamantine shell in your inventory...
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| This solid piece of metal is hollowed out to form an armor shell
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| capable of covering even the largest torso. Even though it is much
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| lighter than it appears, the shell still has quite a bit of mass to it.
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| Object 'mithril crusted tool belt' type armor, extra flags glow magic caustic-ward.
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| Weight 10, value 9920, level 126.
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| Object Quality (500 / 500 hps)
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| Armor class is 26.
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| Modifies armor class by 2 continuous.
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| Modifies hit roll by 8 continuous.
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| You look at a mithril crusted tool belt in your inventory...
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| The mithril coating seems to be concentrated around where the tools used to
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| sit in the tool belt. Intense heat mixed with powerful magic must have
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| been used to melt those tools without damaging the strong leather the belt
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| was made out of. It is hard to tell just what type of creature the
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| leather was skinned from.
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