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Syntax: consider <character>
CONSIDER tells you what your chances are of killing a character.
Of course, it's only a rough estimate.
The following is a list of roughly what the messages will be, with
the exception of extremes...but with luck, you won't try to fight
those.
<pre>
why bother              not difficult              difficult
no sweat                a bit smaller              lucky day
with ease              perfect match              serious hurt
no match                could hurt                  laughs mercilessly
easy kill              a bit bigger                you're foolish
not hurt                a lot bigger                you're kidding
</pre>
NOTE:  Sometimes consider tells you that it's an easy kill, and then
the mob kills YOU with ease.  That's due to the random chance built
into the program. Hey, everybody gets lucky sometimes. ;)
== Comments ==
When first starting out, or the first time entering a new area, a player should CONSIDER every mob before a fight. Remember that there is always the possibility of an errant message, but for the most part, stick to mobs that fall between "a lot bigger" and "serious hurt" for the best risk versus reward.
[[Category: Commands]]
[[Category: Commands]]

Latest revision as of 17:53, 11 November 2010

Syntax: consider <character>

CONSIDER tells you what your chances are of killing a character. Of course, it's only a rough estimate.

The following is a list of roughly what the messages will be, with the exception of extremes...but with luck, you won't try to fight those.

why bother              not difficult               difficult
no sweat                a bit smaller               lucky day
with ease               perfect match               serious hurt
no match                could hurt                  laughs mercilessly
easy kill               a bit bigger                you're foolish
not hurt                a lot bigger                you're kidding

NOTE: Sometimes consider tells you that it's an easy kill, and then the mob kills YOU with ease. That's due to the random chance built into the program. Hey, everybody gets lucky sometimes. ;)

Comments

When first starting out, or the first time entering a new area, a player should CONSIDER every mob before a fight. Remember that there is always the possibility of an errant message, but for the most part, stick to mobs that fall between "a lot bigger" and "serious hurt" for the best risk versus reward.