Dexterity: Difference between revisions
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Revision as of 00:19, 19 September 2011
| Classes: | Core | Remort | Prestige | Points: | Exp. | Hit | Mana | Move | Prac. | Quest | ||
| Races: | Creatable | Remort | Ascension | Stats: | P.R. | Con. | Dex. | Int. | Str. | Wis. | ||
| Tiers: | Lowmort | Hero | Lord | Religion: | Worship | Devotion | Pantheon | |||||
| Legend | Titan | Angel & Imm | Gameplay: | Roles | Commands | Scripting | ||||||
| Abilities | Auras & Flags | Configuration | Skills & Spells | |||||||||
Dexterity is especially important for rogues; nimble fingers help when stealing. But for all classes, Dex improves the character's ability to hold many items, and improves the overall AC, or armor class.
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Characters may wear gear to increase their dexterities.
The table on the right side of this screen displays the AC bonus and Item Capacity you receive in relation to your dexterity. The AC bonus is cumulative, which is to say that the if your Dexterity is 23, then you receive the -10 for having 23 dexterity, and every preceding bonus as well.