Difference between revisions of "Category:Sem Vida"

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== Adventuring ==
 
== Adventuring ==
  
Sem Vida is no-hog and no-quit. Splinter arrows do no damage. You venture down to the first level "below the island" and are on the western edge of a grid. From there you can find exits down in the northwest corner (go north from entrance) to an underwater level (A Watery Grave) or find stairs leading up to another level (Buried Alive) in the ne corner. Those levels are each approximately a 3x3 grid but with exits that loop back around. Using markers or coins can help you keep your bearings. It can get swarmy fast. When leading it helps to look right before moving to make sure a mob hasn't drifted in. On the first level is Ludvik the Lich occupying the center (visible on scan). At full strength he attacks for *ANNIHILATING* (i.e., 3000+ hp) damage per round. He does not animate or eat corpses or appear to pull tricks like switching attackers. He does do nasty lich stuff like blinding his opponent. There are a few single room alcoves that aren't safe but may be better places to rest and regroup a little.
+
Sem Vida is no-hog and no-quit. Splinter arrows do no damage. You venture down to the first level "below the island" and are on the western edge of a grid. From there you can find exits down in the northwest corner (go north from entrance) or se corner to an underwater level (A Watery Grave) or find stairs leading up to another level (Buried Alive) in the ne corner. Those levels are each approximately a 3x3 grid but with exits that loop back around. Using markers or coins can help you keep your bearings. It can get swarmy fast. When leading it helps to look right before moving to make sure a mob hasn't drifted in. On the first level is Ludvik the Lich occupying the center (visible on scan). At full strength he attacks for *ANNIHILATING* (i.e., 3000+ hp) damage per round. He does not animate or eat corpses or appear to pull tricks like switching attackers. He does do nasty lich stuff like blinding his opponent. There are a few single room alcoves that aren't safe but may be better places to rest and regroup a little.
  
It will take more than simple mapping to discover the secrets hidden within Sem Vida. A couple curiosities of note: When you kill a mob of zombies on the Buried Alive level, you hear the sound of rubble tumbling. This level contains an up exit to A Charnal Hypogeum room. When you are on the Watery Grave level, there is a room with a sturdy metal grate welded in the ceiling. There is also an up exit to a Watery Loculus room and A Flooded Sepulcher.
+
It will take more than simple mapping to discover the secrets hidden within Sem Vida. A couple curiosities of note: When you kill a mob of zombies on the Buried Alive level, you hear the sound of rubble tumbling. This level contains an up exit to A Charnal Hypogeum room. When you are on the Watery Grave level, there is a room with a sturdy metal grate welded in the ceiling. There is also an up exit to a Watery Loculus room where a crab has been known to hang out (when entering from nw corner) and A Flooded Sepulcher where a squid has been spotted (when entering from se corner).
  
 
(White Aura) An ailing ent paces nervously at the edge of the cliff.
 
(White Aura) An ailing ent paces nervously at the edge of the cliff.
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Ailantuhus says 'Though it may go for the hand that hits it and he can be fickle.'
 
Ailantuhus says 'Though it may go for the hand that hits it and he can be fickle.'
  
You say 'crab'
+
You say 'crab' (The animated crab shell, lvl 75 mob, skinning attempt was bloody mess)
 
Ailantuhus says 'That thing is just a big armored brute.'
 
Ailantuhus says 'That thing is just a big armored brute.'
 
Ailantuhus says 'Just cut it down to size.'
 
Ailantuhus says 'Just cut it down to size.'

Revision as of 04:33, 18 January 2012

Balance must come to all things. The rampant growth of the living vegetation on the surface of this bountiful island has allowed death to be just as prolific in its underbelly. The rich life force flourishing above has made for an irresistible banquet for those whose power comes from feeding upon it.

Level Range: 51-51

Builder: Ctibor

Directions

Walking route from Aelmon: ???.

Portaling point(s) suggested: nexus from Ailantuhus to group mates, but you cannot portal or teleport directly.

From little crab, s, e, n, e, n to get to Verdant Isle (A lonely beach). A thorny vine is hidden, wanders, and backstabs (but if you've been to Verdant Isle you know this). From the entrance, you will reach Sem Vida if you hug the eastern coastline: neesennenwnwnnend

(or nenn to the overgrown shack, and then nenen to the down exit).

Connections

Navigation

Adventuring

Sem Vida is no-hog and no-quit. Splinter arrows do no damage. You venture down to the first level "below the island" and are on the western edge of a grid. From there you can find exits down in the northwest corner (go north from entrance) or se corner to an underwater level (A Watery Grave) or find stairs leading up to another level (Buried Alive) in the ne corner. Those levels are each approximately a 3x3 grid but with exits that loop back around. Using markers or coins can help you keep your bearings. It can get swarmy fast. When leading it helps to look right before moving to make sure a mob hasn't drifted in. On the first level is Ludvik the Lich occupying the center (visible on scan). At full strength he attacks for *ANNIHILATING* (i.e., 3000+ hp) damage per round. He does not animate or eat corpses or appear to pull tricks like switching attackers. He does do nasty lich stuff like blinding his opponent. There are a few single room alcoves that aren't safe but may be better places to rest and regroup a little.

It will take more than simple mapping to discover the secrets hidden within Sem Vida. A couple curiosities of note: When you kill a mob of zombies on the Buried Alive level, you hear the sound of rubble tumbling. This level contains an up exit to A Charnal Hypogeum room. When you are on the Watery Grave level, there is a room with a sturdy metal grate welded in the ceiling. There is also an up exit to a Watery Loculus room where a crab has been known to hang out (when entering from nw corner) and A Flooded Sepulcher where a squid has been spotted (when entering from se corner).

(White Aura) An ailing ent paces nervously at the edge of the cliff.

Ailantuhus says 'Oh please tell me you are here to deal with this undead menace.' Ailantuhus says 'Say TELL ME MORE if you want to hear about my woes.'

You say 'tell me more'

Ailantuhus says 'A lich has taken up residence in the caverns below and is feeding off of the abundant plant life.' Ailantuhus says 'I can venture no further due to my nature but you and some able friends may be able to do something about it.' Ailantuhus says 'He is currently quite invincible, but if you destroy some of his creations it should weaken him.' Ailantuhus says 'He has imbued his life force into some creatures large and small.' Ailantuhus says 'The small ones he can shrug off, but each large one destroyed will take a bit of that power with it.' Ailantuhus says 'Bring me whatever bits of power are left when you defeat him and I will reward you accordingly.' Ailantuhus says 'If you have a question about a particular mob please feel free to ask.' Ailantuhus says 'I have general knowledge about some things roaming around below.' Ailantuhus says 'Be sure to figure out ahead of time who is going to hand me any items, that person will receive any reward.' Ailantuhus exclaims 'Good luck!'

You say 'ludvik' Ailantuhus says 'As I said, weaken him by destroying his base of power, the major creations around him.' Ailantuhus says 'The weaker he is the easier it will be to defeat him but the less I will have to work with to reward you.'

You say 'wraith' Ailantuhus says 'Poor lost souls trapped into doing the lich's bidding.'

You say 'wight' Ailantuhus says 'Eww, crawling arms. Better than some other crawling appendages I could think of.' Ailantuhus says 'They seem to serve a wight somewhere below.'

You say 'ghoul' Ailantuhus says 'I hear those things will eat the dead, be wary.'

You say 'rat' Ailantuhus says 'Feeding on the dead has made these creatures bold, thankfully they only go for old corpses.'

You say 'hydra' Ailantuhus says 'Remember that every time you destroy a hydra's head two more will grow in its place.' Ailantuhus says 'Fire is out of the question to seal the wound since it is underwater.' Ailantuhus says 'It is undead though, so if you can get some blood on the body it might heal over and prevent the regrowth.'

You say 'zombie' Ailantuhus says 'Anything that dies to those things will add to their numbers.' Ailantuhus says 'Try not to let your corpse join that mob.'

You say 'draugr' Ailantuhus says 'That spirit surrounds itself with memories of its death, a blow to the head I believe.' Ailantuhus says 'Actually reliving the moment might be just the thing it needs ...or make it worse.'

You say 'shark' Ailantuhus says 'Even undead sharks are susceptible to a good hit on the nose.' Ailantuhus says 'Though it may go for the hand that hits it and he can be fickle.'

You say 'crab' (The animated crab shell, lvl 75 mob, skinning attempt was bloody mess) Ailantuhus says 'That thing is just a big armored brute.' Ailantuhus says 'Just cut it down to size.' Ailantuhus says 'You could probably cut it up some more after that too.'

You say 'squid' (see The animated squid) Ailantuhus says 'Poisonous tentacles and glowing eyes, gives me the creeps.'

Comments

This is the third elite hero area, added September 17th, 2011.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Sem Vida"

This category contains only the following page.