Difference between revisions of "Kzinti Commander"

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'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
'''Affects:''' [[Sanctuary |sanctuary]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
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'''Affects:''' [[Sanctuary |sanctuary]], [[Aggressive|aggie]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
  
 
== Gear ==
 
== Gear ==
  
 
  The Kzinti commander is using :
 
  The Kzinti commander is using :
<worn on body>      [[Gleaming Suit Of Chainmail |a gleaming suit of chainmail]]
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    <worn on body>      [[Gleaming Suit Of Chainmail |a gleaming suit of chainmail]]
<wielded>          [[Kzinti Death Claw |a Kzinti death claw]]
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    <wielded>          [[Kzinti Death Claw |a Kzinti death claw]]
 
 
 
 
  
 
== Comments ==
 
== Comments ==
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'''[[:Category: Areas |Area]]:''' [[:Category: Kzinti Outpost |Kzinti Outpost]] ([[Kzinti Outpost Map |Map]]).<br>
 
'''[[:Category: Areas |Area]]:''' [[:Category: Kzinti Outpost |Kzinti Outpost]] ([[Kzinti Outpost Map |Map]]).<br>
 
  
 
Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]]
 
Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]]
 
  
 
The Kzinti commander is not portable.<br>
 
The Kzinti commander is not portable.<br>
  
 
[[Category: Mobs In Kzinti Outpost]]
 
[[Category: Mobs In Kzinti Outpost]]

Latest revision as of 10:25, 26 January 2012

The epitome of Kzinti strength and power, this great warrior and explorer has brought his people to this new land in hopes of yet another conquest. When things went wrong, he endured and held his people together. The burden of the survival of his race in this world is ultimately on his shoulders, and he carries it without faltering or resting.

Keywords: kzinti, commander.
Level: 70.
Alignment: apathetic.
Flags: steadfast.
Affects: sanctuary, aggie, hide, detect hidden.

Gear

The Kzinti commander is using :
    <worn on body>      a gleaming suit of chainmail
    <wielded>           a Kzinti death claw

Comments

The Kzinti commander is in a room with the Kzinti war wizard .

Directions

Area: Kzinti Outpost (Map).

Walking route from Kzinti weaponsmith: s, 2e, 2n, [n], n, u, [s}, s, e, n u.
To get past the first locked door you must kill the 2 Kzinti assassins for a glowing kzinti insignia. To get past the second locked door you must kill The Kzinti field lieutenant for the a special Kzinti insignia

The Kzinti commander is not portable.