Difference between revisions of "Category:Rhuien Forest"

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''At the western edge of the continent of Eragora lies a small rain
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''At the western edge of the continent of Eragora lies a small rain forest, home to many exotic animals and insects. More worrisome, however, is the large, man-sized plant life that thrives there...''
''forest, home to many exotic animals and insects. More worrisome,
 
''however, is the large, man-sized plant life that thrives there...
 
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
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== Directions ==
 
== Directions ==
  
Walking route from [[Eragora_default_recall|Eragora default recall]]: 2s, 3e, n, 2e, n, 2e, 3n, e, n, 2e, n, 3e.
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Walking route from [[Eragora_default_recall|Eragora default recall]]: 2s, 3w, n, 2w, n, 2w, 3n, w, n, 2w, n, 3w.
  
[[Portal |Portaling]] point(s) suggested: [[guardian of eragora|guardian]]. Warning, he's aggie.
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[[Portal |Portaling]] point(s) suggested: [[Rainbow Plant]], [[Guardian of Eragora|Guardian]] (of Eragora). Warning: non-unique keyword (there is another Guardian portable in the [[:Category:Halfling's Paradise|Halfling's Paradise]] area), and both are aggressive.
  
 
== Connections ==
 
== Connections ==
 
* [[:Category:Sphynx Gate|Sphynx Gate]]
 
* [[:Category:Sphynx Gate|Sphynx Gate]]
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* [[:Category:North Rhuien Forest|North Rhuien Forest]]
 
* [[:Category:Eragora Walkways|Eragora Walkways]]
 
* [[:Category:Eragora Walkways|Eragora Walkways]]
  
 
== Navigation ==
 
== Navigation ==
  
The area appears to be a simple amorphous mesh of rooms with no obstacles. None of the rooms are cursed, not even the local cloud. Navigation is simple since the area seems to be quite small.
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The area is a simple amorphous mesh of rooms with no obstacles. None of the rooms are cursed, not even the local cloud. Navigation is simple since the area is quite small.
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 +
== Entering Eragora Proper ==
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When arriving from the gate the players are dumped into the first room of the area, one by one, since the process takes a short while. Beware that you will need to equip your gear immediately since the room you are transferred to is not safe and may contain aggie mobs.
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 +
Also, since you will be arriving spell-less, consider immediately recalling to the [[Eragora default recall]], respell there and reequip, and only then adventure here.  
  
 
== Adventuring ==
 
== Adventuring ==
  
The area is aggie, meaning every mob is aggie and sees both hidden and invisible.
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The area is aggie, meaning every single mob is aggie and sees both hidden and invisible.
  
 
As the "introductory" area, being directly connected to the Sphynx Gate, the area serves well to set the tempo and style of later areas. The mobs are relatively hard hitting but not overly difficult, and the main issue (that just requires getting used to) is the lack of full spellups players might be used to on the mainland.
 
As the "introductory" area, being directly connected to the Sphynx Gate, the area serves well to set the tempo and style of later areas. The mobs are relatively hard hitting but not overly difficult, and the main issue (that just requires getting used to) is the lack of full spellups players might be used to on the mainland.
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With the reduced spell coverage and thus lower AC the mobs may appear to hit harder than they would usually do against fully spelled players. Naturally, this will also depend on your party composition.
 
With the reduced spell coverage and thus lower AC the mobs may appear to hit harder than they would usually do against fully spelled players. Naturally, this will also depend on your party composition.
  
When arriving from the gate the players are dumped into the first room of the area, one by one, since the process takes a short while. Beware that you will need to equip your gear immediately since the room you are transferred to is not safe and may contain aggie mobs.
+
There is no safe or nomob room in the area except the local cloud to the far south, which is also anti-magic (you cannot spellup here), but recallable.
 +
 
 +
All the mobs are saintly, so watch your alignment.
  
Also, since you will be arriving spell-less, consider immediately recalling to the [[Eragora default recall]], respell there and reequip, and only then adventure here.  
+
Unlike some other Eragoran areas, Rhuien forest will not do your CR for you.
  
There is no safe or nomob room in the area except the local cloud to the far south, which is also anti-magic (you cannot spellup here), but recallable.
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== Escaping Eragora ==
  
 +
The easiest way used to be to portal to Rainbow Plant, which is a stationary (non-agggressive) mob 2e from the gate – however there are now other mobs with the same name which are not portable. Try 2.rainbow, 3.rainbow, etc. If the Sphynx do not react to you, you are invisible. Get visible and reenter the room.
  
Oh, one final thing - All the mobs are saintly, so watch your alignment.
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You can walk from [[Eragora Default Recall]] fairly easily (check the [[Eragora Walkways Map]]).
  
 
[[Category: Hero Areas]] [[Category: Eragora]]
 
[[Category: Hero Areas]] [[Category: Eragora]]

Latest revision as of 08:11, 19 February 2020

At the western edge of the continent of Eragora lies a small rain forest, home to many exotic animals and insects. More worrisome, however, is the large, man-sized plant life that thrives there...

Level Range: 51-51

Builder: Zahri

Directions

Walking route from Eragora default recall: 2s, 3w, n, 2w, n, 2w, 3n, w, n, 2w, n, 3w.

Portaling point(s) suggested: Rainbow Plant, Guardian (of Eragora). Warning: non-unique keyword (there is another Guardian portable in the Halfling's Paradise area), and both are aggressive.

Connections

Navigation

The area is a simple amorphous mesh of rooms with no obstacles. None of the rooms are cursed, not even the local cloud. Navigation is simple since the area is quite small.

Entering Eragora Proper

When arriving from the gate the players are dumped into the first room of the area, one by one, since the process takes a short while. Beware that you will need to equip your gear immediately since the room you are transferred to is not safe and may contain aggie mobs.

Also, since you will be arriving spell-less, consider immediately recalling to the Eragora default recall, respell there and reequip, and only then adventure here.

Adventuring

The area is aggie, meaning every single mob is aggie and sees both hidden and invisible.

As the "introductory" area, being directly connected to the Sphynx Gate, the area serves well to set the tempo and style of later areas. The mobs are relatively hard hitting but not overly difficult, and the main issue (that just requires getting used to) is the lack of full spellups players might be used to on the mainland.

With the reduced spell coverage and thus lower AC the mobs may appear to hit harder than they would usually do against fully spelled players. Naturally, this will also depend on your party composition.

There is no safe or nomob room in the area except the local cloud to the far south, which is also anti-magic (you cannot spellup here), but recallable.

All the mobs are saintly, so watch your alignment.

Unlike some other Eragoran areas, Rhuien forest will not do your CR for you.

Escaping Eragora

The easiest way used to be to portal to Rainbow Plant, which is a stationary (non-agggressive) mob 2e from the gate – however there are now other mobs with the same name which are not portable. Try 2.rainbow, 3.rainbow, etc. If the Sphynx do not react to you, you are invisible. Get visible and reenter the room.

You can walk from Eragora Default Recall fairly easily (check the Eragora Walkways Map).

Pages in category "Rhuien Forest"

This category contains only the following page.