Difference between revisions of "Gnarled Branch Of Age"
m (Changed description to the one matching the branch, not the swirl) |
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Damage is 17 to 49 (average 33). | Damage is 17 to 49 (average 33). | ||
− | Modifies [[Mana Points|mana]] by 100 continuous | + | Modifies melee attacks with earth damage continuous |
− | Modifies [[Armor Class|armor class]] by -10 continuous | + | Faintly lowers resistance to fire continuous |
− | Modifies [[Damage Roll|damage roll]] by 3 continuous | + | Modifies [[Mana Points|mana]] by 100 continuous |
− | Modifies [[Hit Roll|hit roll]] by 3 continuous | + | Modifies [[Armor Class|armor class]] by -10 continuous |
+ | Modifies [[Damage Roll|damage roll]] by 3 continuous | ||
+ | Modifies [[Hit Roll|hit roll]] by 3 continuous | ||
'''Keyword(s):''' swirl fumes<br> | '''Keyword(s):''' swirl fumes<br> | ||
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To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced. | To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced. | ||
+ | |||
+ | The four different items have their own damage types and resistances: | ||
+ | |||
+ | ====Gnarled Branch of Age==== | ||
+ | ''Crumbled bark covers the branch, gnarled into thick knots resembling the old faces of the ones that were young when this seed first broke the ground - and have long turned to dust, so long. But the branch is rich with the power of life, tiny leaves about to break free and start a new chapter in the ever-repeating book of life.'' | ||
+ | Modifies melee attacks with earth damage continuous | ||
+ | Faintly lowers resistance to fire continuous | ||
+ | |||
+ | ====Swirl of Fumes==== | ||
+ | ''Heavy fragrances fill the air, drunkenness of smells. The sweet odour of blooms circles slowly, dreams of soft surrender and rebirth in an upcoming spring.'' | ||
+ | Modifies melee attacks with caustic damage continuous | ||
+ | Fainly lowers resistance to air continuous | ||
+ | |||
+ | ====Grey Orb of Stone==== | ||
+ | ''Radiating with the power of massiveness, of slowed down time, this grey orb of stone sits on the ground, ragged like a mountain range in miniature, an assembly of crags and tors, of canyons and glaciers. So much resistance in a fist of stone.'' | ||
+ | Modifies melee attacks with earth damage continuous | ||
+ | |||
+ | ====Crackling Sphere of Lightning==== | ||
+ | ''The flicker of lightning bursts from the sphere of ... - There is nothing except lightning, concentrated into a dense sphere. It rages with immense power, ready to burn and destroy everything in a glorious flash.'' | ||
+ | Modifies melee attacks with electric damage continuous | ||
== Directions == | == Directions == | ||
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Portal to [[Stone Trickster|stone trickster]]. e2s, pull bloom, 2sesese3sdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]]. | Portal to [[Stone Trickster|stone trickster]]. e2s, pull bloom, 2sesese3sdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]]. | ||
− | You can also get to the [[Heavily Scarred Ent|ent]] by going e2s, pull bloom, 2sws, enter hole, 3sus. After you enter the hole, you are in a short, [[Private Rooms|private]] passage with [[Black Thin Tentacle|2 wandering mobs]]. A lot easier then going by the dissolvers, the wyrms, and the reanimator. | + | You can also get to the [[Heavily Scarred Ent|ent]] by going e2s, pull bloom, 2sws, enter hole, open south, 3sus. After you enter the hole, you are in a short, [[Private Rooms|private]] passage with [[Black Thin Tentacle|2 wandering mobs]]. A lot easier then going by the dissolvers, the wyrms, and the reanimator. |
This is a safe room, so regen here if needed. Go u2s. From this point on, the rooms are [[Private Rooms|private]], [[No-Quit Rooms|noquit]], and you will [[No-Regen Rooms|not regen]]. | This is a safe room, so regen here if needed. Go u2s. From this point on, the rooms are [[Private Rooms|private]], [[No-Quit Rooms|noquit]], and you will [[No-Regen Rooms|not regen]]. | ||
− | Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. | + | Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. This can be done by Lord level players. |
* '''North''' - No melee for good aligned players ('''Angelic casters''') - The Swirl of Fumes | * '''North''' - No melee for good aligned players ('''Angelic casters''') - The Swirl of Fumes | ||
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[[Category: Blunt Weapons]] | [[Category: Blunt Weapons]] | ||
[[Category: Hero Mana Gear]] | [[Category: Hero Mana Gear]] | ||
+ | [[Category: Mana Weapons]] | ||
+ | [[Category: Earth Damage Weapons]] |
Latest revision as of 09:49, 12 December 2020
Crumbled bark covers the branch, gnarled into thick knots resembling the old faces of the ones that were young when this seed first broke the ground - and have long turned to dust, so long. But the branch is rich with the power of life, tiny leaves about to break free and start a new chapter in the ever-repeating book of life.
Damage is 17 to 49 (average 33). Modifies melee attacks with earth damage continuous Faintly lowers resistance to fire continuous Modifies mana by 100 continuous Modifies armor class by -10 continuous Modifies damage roll by 3 continuous Modifies hit roll by 3 continuous
Keyword(s): swirl fumes
Type: weapon
Flag(s): glow hum magic bless anti-evil
Weight: 7 lbs
Level(s): 52
Quality: 100 hps
Contents
Comments
To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced.
The four different items have their own damage types and resistances:
Gnarled Branch of Age
Crumbled bark covers the branch, gnarled into thick knots resembling the old faces of the ones that were young when this seed first broke the ground - and have long turned to dust, so long. But the branch is rich with the power of life, tiny leaves about to break free and start a new chapter in the ever-repeating book of life.
Modifies melee attacks with earth damage continuous Faintly lowers resistance to fire continuous
Swirl of Fumes
Heavy fragrances fill the air, drunkenness of smells. The sweet odour of blooms circles slowly, dreams of soft surrender and rebirth in an upcoming spring.
Modifies melee attacks with caustic damage continuous Fainly lowers resistance to air continuous
Grey Orb of Stone
Radiating with the power of massiveness, of slowed down time, this grey orb of stone sits on the ground, ragged like a mountain range in miniature, an assembly of crags and tors, of canyons and glaciers. So much resistance in a fist of stone.
Modifies melee attacks with earth damage continuous
Crackling Sphere of Lightning
The flicker of lightning bursts from the sphere of ... - There is nothing except lightning, concentrated into a dense sphere. It rages with immense power, ready to burn and destroy everything in a glorious flash.
Modifies melee attacks with electric damage continuous
Directions
Area: Transfigured Forest (Map)
Mob(s): a swirl of fragrant fumes, an avalanche of stones, a storm of lightning, heavy knotted branches
Mobs are aggresive, so your best bet is to speedwalk. Most mobs can not see invis however, so that should help a bit.
Portal to stone trickster. e2s, pull bloom, 2sesese3sdesuwn. You are now in a room with a heavily scarred ent.
You can also get to the ent by going e2s, pull bloom, 2sws, enter hole, open south, 3sus. After you enter the hole, you are in a short, private passage with 2 wandering mobs. A lot easier then going by the dissolvers, the wyrms, and the reanimator.
This is a safe room, so regen here if needed. Go u2s. From this point on, the rooms are private, noquit, and you will not regen.
Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. This can be done by Lord level players.
- North - No melee for good aligned players (Angelic casters) - The Swirl of Fumes
- East - No magic for evil aligned players (Demonic brutes) - The Grey Orb of Stone
- West - No melee for evil aligned players (Demonic casters) - The Crackling Sphere of Lightning
- South - No magic for good aligned players (Angelic brutes) - The Gnarled Branch of Age
The first mob holds the key. Unlock the next door to get to the gear mob.
Note that the room with the gear mob doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest.
If you die in one of these rooms, your corpse will be moved out into the forest.