Difference between revisions of "Category:Wise Travelers"
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Walking route from [[Aelmon |Aelmon]]: 17e, [e], 4n, 2e | Walking route from [[Aelmon |Aelmon]]: 17e, [e], 4n, 2e | ||
− | [[Portal |Portaling]] point(s) suggested: [[Moose | + | [[Portal |Portaling]] point(s) suggested: [[Moose Chieftess]], [e], 3s, e. |
Second one is from [[Haunted Forest]]. It's east of the room "Surrounded by Trees": | Second one is from [[Haunted Forest]]. It's east of the room "Surrounded by Trees": | ||
Line 114: | Line 114: | ||
(1) [[Alchemical_Ingredients_-_Treasure |treasure]] | (1) [[Alchemical_Ingredients_-_Treasure |treasure]] | ||
(2) some gold that came from Ofcol's golden citadel | (2) some gold that came from Ofcol's golden citadel | ||
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+ | NOTE: Cursed alchemy items can be enchanted but not reforged. | ||
== Alchemical ingredients == | == Alchemical ingredients == |
Latest revision as of 14:32, 7 March 2024
"They come from out of the mist in the dark of night" says one popular tavern rumor. "They catch the fancies of odd children, and seduce faithful husbands", says another. In truth, no one has ever seen the Wise Travelers arrive or depart, yet it is known that the enigmatic troupe of merchants, magicians, and outcasts rolls across rural Midgaardia like a bank of fog, peddling their services and arcane knowledge to any who can pay. If you seek the truth behind the rumors, then seek the wise travelers along dark forest paths, or near settlements in and around Wildwood.
Level Range: 51-51
Builder: Scevine
This area was added in August 2022.
Contents
Directions
Appears the entrance changes on reboot also, the recipes for the alchemist reset.
Using locate object on tracks can help find the entrance.
First one we saw was off of Moose Lodge:
Walking route from Aelmon: 17e, [e], 4n, 2e Portaling point(s) suggested: Moose Chieftess, [e], 3s, e.
Second one is from Haunted Forest. It's east of the room "Surrounded by Trees":
pp kelsee, 7s, w s w n 2w s 2e (or pp foxwoman e) c loc traces shows "Faint wagon tracks in Surrounded by Trees."
Third one is from Wildwood its 2s, w from the room "Against the base of the Great Wall"
pp lyamaron 2e n 2e 3s 3e 3n 2w 3n w n e n e 3n 3w c loc traces shows "In a Forest"
Fourth Found was in Hamlet of Kreigstadt
pp sasha raja or ivan, n, 2e c loc traces shows "A granite road"
Fifth found was in Wildwood one east of Sir Michael's
pp shen, 2n, w, 2s, w, s, 2w, s, 4w c loc traces shows "In a Forest"
Sixth was found in Coven near the woodsman guard
pp woodsman guard, n, e c loc traces shows "On a Logging Trail in the Forest Murkmire"
Connections
Aside from the disconnected area with Traitorous Acolyte Prosenia Elm ("A crumbling stone chamber") the area is a simple walk.
Adventuring
Alchemy
The nameless alchemist will make one of five items for you via Alchemy:
Pitch Black Glaive: Recipe: Wooden Staff from Traveling Trader Morgan plus four alchemy ingredients: (1) mineral, (2) durrite or echostone, (3) wand or staff, (4) rigid and protective
Stormriders: Slagwalkers plus three alchemy ingredients: (1) see-through skin or scale (2) electrical or resistant to lightning (3) flying source
Dreamward: an emerald gemstone plus three alchemy ingredients: (1) tattooed, (2) claw, fang, or horn, (3) feathered
Dark Wrap: silks from Morgan plus four alchemy ingredients: (1) tentacle (2) evil, (3) toxic, (4) blood
Smoldering Contraption: dangerous contraption from Morgan plus four alchemy ingredients: (1) arachnoid, (2) fiery, (3) resistant to fire, (4) metallic
Unlocking recipes
- Stormriders: Kill mercenary captain and take recipe from the corpse.
- Dreamward: Visit Emilie. Relax, then ponder, then forage. This gives you a vial. Give the vial to the elderly lhadvar woman for the recipe.
- Pitch black glaive: Visit "Inside a spacious yurt". Look at the blanket; sleep and wake. This gives you a letter. Give Gryphon the letter for the recipe.
- Dark wrap: Visit Diryn, go 1 north, detect invis, enter archway and kill Prosenia and take recipe from the corpse.
- Smoldering contraption: Buy a dangerous looking contraption from |Morgan. Give it to the Troll Tinker then, when prompted, give a diamond for the recipe.
Cursed alchemy
The Profane Scholar Soffaya will exchange various items, alchemy style, for cursed equivalents:
Bloodsong Katana: base of Blood-Thirsty_Katana plus two alchemical items: (1) scale or scaly (2) weapon
Ocean Breeze Aura: base of Aura Of Tainted Foulness or Aura Of Corruption plus two alchemical items: (1) aquatic (2) insubstantial
Ofcol Signet Ring: base of Blackened Ofcol Signet Ring plus two items: (1) treasure (2) some gold that came from Ofcol's golden citadel
NOTE: Cursed alchemy items can be enchanted but not reforged.
Alchemical ingredients
If it's skinned or kspawned it's likely a valid alchemical ingredient. Check Deepways for many of these and for more. The choice of ingredients tends to yield minor bonuses onto the final result item; appears that some are neutral and some are beneficial. There are a few "normal" items (ie held in a mobs inventory) that work in certain cases aswell.
See also Category:Alchemical Ingredients
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Wise Travelers"
The following 12 pages are in this category, out of 12 total.