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Throwing Weapon Values: Difference between revisions

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{{Weapon Quick-Links}}
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].
[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]].


* '''Behaviors:'''  This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are
* '''Behaviors:'''  This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are:
** it drops to the ground when it hits
** it drops to the ground when it hits;
** it disappears when it hits
** it disappears when it hits;
** it disappears when it misses
** it disappears when it misses;
** it returns when it hits
** it returns when it hits;
** it returns when it misses
** it returns when it misses;
** it is easy to catch
** it is easy to catch;
** it is impossible to catch
** it is impossible to catch;
** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry)
** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry);
** it functions well as a melee weapon
** it functions well as a melee weapon;
** it functions poorly as a melee weapon
** it functions poorly as a melee weapon;
** it does no melee damage
** it does no melee damage;
** it does area damage.
** it does area damage.


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* '''Poison Status:'''  This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries.
* '''Poison Status:'''  This value determines whether or not this [[:Category: Throwing Weapons |throwing weapon]] may be [[Poison (command) |poisoned]] and, if it may, then which [[:Category: Poisons |type of poison]], if any, it carries.
See also [[:Category: Throwing Weapons |Throwing Weapons]].


[[Category: Object Values]]
[[Category: Object Values]]

Latest revision as of 21:46, 7 February 2007

Throwing-weapon-type objects have four values.

  • Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
    • it drops to the ground when it hits;
    • it disappears when it hits;
    • it disappears when it misses;
    • it returns when it hits;
    • it returns when it misses;
    • it is easy to catch;
    • it is impossible to catch;
    • it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
    • it functions well as a melee weapon;
    • it functions poorly as a melee weapon;
    • it does no melee damage;
    • it does area damage.
  • Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
  • Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.

See also Throwing Weapons.