Difference between revisions of "Talk:Zmud Damage Counter"

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Heh. Looks nice. With the help of Ttak, this has been upgraded! It now also counts spell damage (for significant spells). Changed code would be:
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== Big bugs ==
#TRIGGER {^(%w)[^>;]{strike|strikes|hits|blast|blasts|pierce|smash|backstab|bash|maelstrom|Meteor Swarm|acid rain|disintegrate|brimstone|cataclysm|ultrablast|field of death} (%w)[^>;]with([* ])(%w)[* ]%w[!.]} {#IF {%ismember( %lower( %1), @DClist)} {#VAR %lower( %1) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( %1)}, 17)), 17, @{%lower( %1)});#VAR %lower( %1) %replaceitem( %eval( %item( @{%lower( %1)}, %eval( %ismember( %lower( %4), @damageverbshort)+1))+1) , %eval( %ismember( %lower( %4), @damageverbshort)+1) , @{%lower( %1)})};#IF {%ismember( %lower( %2), @DClist)} {#VAR %lower( %2) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( %2)}, 18)), 18, @{%lower( %2)})};#IF {%lower( %2) = "you"} {#VAR %lower( your) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( your)}, 18)), 18, @{%lower( your)})};#IF {%lower( %1) = "you"} {#VAR %lower( your) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( your)}, 17)), 17, @{%lower( your)});#VAR %lower( your) %replaceitem( %eval( %item( @{%lower( your)}, %eval( %ismember( %lower( %4), @damageverbshort)+1))+1) , %eval( %ismember( %lower( %4), @damageverbshort)+1) , @{%lower( your)})}}
 
Basically, another #IF is added that checks when %1 is "you" and adds the numbers to the right vars, so that it can handle the new types of damage. Not sure if it will get messed up with the spaces and the uppercase, but I don't have any of those spells to test it with... --[[User:MooNFisH|Llanor]] 01:08, 21 September 2007 (CDT)
 
:FYI, this line comes '''instead of''' the first #TRIGGER line that's in the article. --[[User:MooNFisH|Llanor]] 05:47, 21 September 2007 (CDT)
 
  
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I'd recommend against using this current version because of the many mistakes. --[[User:MooNFisH|Llanor]] 15:55, 16 November 2009 (UTC)
  
Month late but I was under the impression that it would catch some (most?) spells already, don't have a mage though so if this works better alls good :)
 
  
Why it should catch some: the couple of spells I saw had name/you/your spellname stirkes/hits/blasts ect the mob. Atleast I'm pretty sure disintegrate would be tracked and smash and kick.
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== Working version? ==
  
--Actually as I didn't test with a mage I think what was needed was a second trigger to catch the you cast the spell name? the extra verbs shouldnt be needed
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Does anyone have a good working version of a script like this? I'm looking for something that I can import into CMud and maybe make slight tweaks in it.
- Everman (10/27/07)
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--[[User:Shalineth|Shalineth]] 00:49, 27 May 2010 (UTC)
 
 
#TRIGGER {^(%w)[^>;]{strike|strikes|hits|blast|blasts} (%w)[^>;]with([* ])(%w)[* ]%w[!.]} {#IF {%ismember( %lower( %1), @DClist)} {#VAR %lower( %1) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( %1)}, 17)), 17, @{%lower( %1)});#VAR %lower( %1) %replaceitem( %eval( %item( @{%lower( %1)}, %eval( %ismember( %lower( %4), @damageverbshort)+1))+1) , %eval( %ismember( %lower( %4), @damageverbshort)+1) , @{%lower( %1)})};#IF {%ismember( %lower( %2), @DClist)} {#VAR %lower( %2) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( %2)}, 18)), 18, @{%lower( %2)})};#IF {%lower( %2) = "you"} {#VAR %lower( your) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( your)}, 18)), 18, @{%lower( your)})};#IF {%lower( %1) = "you"} {#VAR %lower( your) %replaceitem( %eval( %item( @damagevalues, %ismember( %concat( %4, %3), @damageverbs))+%item( @{%lower( your)}, 17)), 17, @{%lower( your)});#VAR %lower( your) %replaceitem( %eval( %item( @{%lower( your)}, %eval( %ismember( %lower( %4), @damageverbshort)+1))+1) , %eval( %ismember( %lower( %4), @damageverbshort)+1) , @{%lower( your)})}} "Damagecounter"
 
 
 
Can try that perhaps, little ugly but might work. - Everman
 
 
 
The second option will not work if a caster is doing the damage counting. - Galadhaen
 
 
 
Version 2 is done, have a few people testing it before I put it here(1/15) - Everman
 
 
 
test version 2.04:
 
 
 
#CLASS {dcounter}
 
#ALIAS dcadd {#additem DCtrack %1;#additem DCnames %1;#echo %1 added to the damage counting list.}
 
#ALIAS dcrep {#YESNO "What report would you like to show?" {Short report (total damage done and taken) :dcrep1} {Breakdown of damage verbs:dcrep2}}
 
#ALIAS dcclear {#FO @DCtrack {#UNVAR %i};#VAR DCtrack "you";#VAR DCnames "";dcadd your;#ECHO Damagecounter reset. Please re-add groupies.}
 
#ALIAS dcrep2 {#if (!@DCreport) {dcrepto};#YESNO "Who would you like to report for?" {Yourself:#VAR DC.reportfor "your"} {Everyone:#VAR DC.reportfor @DCnames} {Partial:#VAR DC.reportfor %pick( p:Who would you like to display reports for?:, @DCnames)};#LOOPDB @you {#var your.%key %eval( %db( @your, %key) + %val)};#var you "";#FO @DC.reportfor {#var %i.out "";#FO @dverbshort {#if (%db( @{%i}, %I)) {#var %i.out %concat( %db( @{%i}, out), " ", %I, ~(, ~|c~|, %db( @{%i}, %I), ~|n~|, ~))}};@DC.repto Breakdown for %if( %i="your", Myself, %upper( %left( %i, 1))%right( %i, 1)):%db( @{%i}, out)}}
 
#ALIAS dcrep1 {#if (!@DC.repto) {dcrepto};#YESNO "Who would you like to report for?" {Yourself:#VAR DC.reportfor "your"} {Everyone:#VAR DC.reportfor @DCnames} {Partial:#VAR DC.reportfor %pick( p:Who would you like to display reports for?:, @DCnames)};#LOOPDB @you {#var your.%key %eval( %db( @your, %key) + %val)};#var you "";#var DC.total 0;#var DC.taken 0;#var DC.totalcount 0;#var DC.takencount 0;#FO @DCnames {#if ( %db( @{%i}, terminal)) {#var %i.total %eval( %db( @{%i}, dealt) + %db( @{%i}, dealt)/(%db( @{%i}, attacks) - %db( @{%i}, terminal))* %db( @{%i}, terminal))} {#var %i.total %db( @{%i}, dealt)};#if (@DC.total < %db( @{%i}, total)) {#var DC.total %db( @{%i}, total)};#if (@DC.taken < %db( @{%i}, taken)) {#var DC.taken %db( @{%i}, taken)};#var DC.totalcount %eval( @DC.totalcount + %db( @{%i}, total));#var DC.takencount %eval( @DC.takencount + %db( @{%i}, taken))};#FO @DC.reportfor {#var %i.verb %item( @dverbs, %eval( @verbBinary(1,139,%eval(%db(@{%i},dealt)/(%db(@{%i},attacks)- %db( @{%i}, terminal)))) -1));@DC.repto %if( %i="your", I, %upper( %left( %i, 1))%right( %i, 1)): Dealt->%if( %db( @{%i}, total) = @DC.total, ~|bc~|, ~|c~|)%db( @{%i}, total)|n|~(%eval( %db( @{%i}, total)*100/@DC.totalcount)%~) Averaged~[|bk|%replace( %db( @{%i}, verb), "=", "-")|n|~] Took->%if( %db( @{%i}, taken) = @DC.taken, ~|br~|, ~|r~|)%db( @{%i}, taken)|n|~(%eval( %db( @{%i}, taken)*100/@DC.takencount)%~)}}
 
#ALIAS dcs {dcclear;#if (!@DCreport) {@DCreport = gt} {};#t+ "%w is leading (%d) player[ s]with";groupstat}
 
#ALIAS dcrepto {#prompt DC.repto "Enter the channel to output to, eg gt, say ect."}
 
#VAR dverbshort {nil|pathetic|weak|punishing|surprising|amazing|astonishing|mauling|decimating|devastating|pulverizing|maiming|eviscerating|mutilating|disemboweling|dismembering|massacring|mangling|demolishing|obliterating|annihilating|eradicating|vaporizing|destructive|extreme|porcine|divine|daunting|terminal}
 
#VAR dvalues {0|2|4|8|10|14|18|22|26|30|34|38|42|46|49|55|60|65|70|75|80|85|90|95|100|110|120|130|140|150|160|170|180|190|200|225|250|275|300|325|350|375|400|425|450|475|500|540|574|606|675|730|769|810|884|915|1000|1100|1200|1300|1400|1500|1600|1700|1800|1900|2000|2200|2400|2600|2800|3000|3200|3400|3600|3800|4100|4500|5007|5901|5902|6200|6500|7000|7500|7800|8200|8500|9000|9500|10000|11000|12000|13000|14000|15000|16500|18000|19000|20000|21000|22000|23000|24000|25000|26000|27000|28000|29000|30000|31000|32000|33000|34000|35000|36000|37000|38000|39000|40000|41000|42000|43000|44500|47000|48000|50000|51000|53000|55000|57000|59000|61000|65000|70000|75000|80000|100000|0}
 
#VAR dverbs {nil|pathetic|weak|punishing|surprising|amazing|astonishing|mauling|MAULING|MAULING*|MAULING**|MAULING***|decimating|DECIMATING|DECIMATING*|DECIMATING**|DECIMATING***|devastating|DEVASTATING|DEVASTATING*|DEVASTATING**|DEVASTATING***|pulverizing|PULVERIZING|PULVERIZING*|PULVERIZING**|PULVERIZING***|maiming|MAIMING|MAIMING*|MAIMING**|MAIMING***|eviscerating|EVISCERATING|EVISCERATING*|EVISCERATING**|EVISCERATING***|mutilating|MUTILATING|MUTILATING*|MUTILATING**|MUTILATING***|disemboweling|DISEMBOWELING|DISEMBOWELING*|DISEMBOWELING**|DISEMBOWELING***|dismembering|DISMEMBERING|DISMEMBERING*|DISMEMBERING**|DISMEMBERING***|massacring|MASSACRING|MASSACRING*|MASSACRING**|MASSACRING***|mangling|MANGLING|MANGLING*|MANGLING**|MANGLING***|demolishing|DEMOLISHING|DEMOLISHING*|DEMOLISHING**|DEMOLISHING***|obliterating|OBLITERATING|OBLITERATING*|OBLITERATING**|OBLITERATING***|annihilating|ANNIHILATING|ANNIHILATING*|ANNIHILATING**|ANNIHILATING***|ANNIHILATING***<|ANNIHILATING***<<|ANNIHILATING***<<<|ANNIHILATING***<<<<|eradicating|ERADICATING|ERADICATING*|ERADICATING**|ERADICATING***|ERADICATING***<|ERADICATING***<<|ERADICATING***<<<|ERADICATING***<<<<|vaporizing|VAPORIZING|VAPORIZING*|VAPORIZING**|VAPORIZING***|VAPORIZING***<|VAPORIZING***<<|VAPORIZING***<<<|VAPORIZING***<<<<|destructive|DESTRUCTIVE|DESTRUCTIVE*|DESTRUCTIVE**|DESTRUCTIVE***|DESTRUCTIVE****|DESTRUCTIVE****<|DESTRUCTIVE****<<|DESTRUCTIVE****<<<|DESTRUCTIVE****<<<<|DESTRUCTIVE***<<<<=|DESTRUCTIVE**<<<<==|DESTRUCTIVE*<<<<===|DESTRUCTIVE<<<<====|extreme|EXTREME|EXTREME*|EXTREME**|EXTREME***|EXTREME****|EXTREME****<|EXTREME****<<|EXTREME****<<<|EXTREME****<<<<|EXTREME***<<<<=|EXTREME**<<<<==|EXTREME*<<<<===|EXTREME<<<<====|porcine|PORCINE|PORCINE*|PORCINE**|PORCINE***|PORCINE***<|PORCINE***<<|PORCINE***<<<|PORCINE***<<<<|divine|daunting|terminal}
 
#VAR verbBinary {%if( %1 = %2, %1, %if( %eval( %item( @dvalues, %eval( (%1+%2)/2.0)) > %3), @verbBinary(%1, %eval( (%1+%2)/2.0),%3), @verbBinary( %eval( (%1+%2)/2.0),%2,%3)))}
 
#TRIGGER {^Welcome back to the AVATAR System, {lord|lady|hero} (%w).} {#var dcCurChar %lower( %1)}
 
#TRIGGER {^Welcome back to the AVATAR System (%w),} {#var dcCurChar %lower( %1)}
 
#TRIGGER {^({@DCtrack})[^>;] %w[^>;]with[*>= ]({@dverbshort})([*<= ])%w[!.]} {#var %1.%2 %eval( @%1.%2 + 1);#var %1.dealt %eval( @%1.dealt + %item( @dvalues, %ismember( %concat( %2, %3), @dverbs)));#var %1.attacks %eval( @%1.attacks + 1)} "" {notrig}
 
#TRIGGER {^%w[^>;] ({@DCtrack})[^>;]with[*>= ]({@dverbshort})([*<= ])%w[!.]} {#var %1.taken %eval( @%1.taken + %item( @dvalues, %ismember( %concat( %2, %3), @dverbs)))}
 
#TRIGGER {%w is leading (%d) player[ s]with} {#if (%1 < 10) {#loop %1 {#temp {^ %i|??? ???? (&%wDCtemp1)} {#if (%lower( @DCtemp1) != @dcCurChar) {dcadd %lower( @DCtemp1)}}}} {#loop 1,9 {#temp {^ %i|??? ???? (&%wDCtemp1)} {#if (%lower( @DCtemp1) != @dcCurChar) {dcadd %lower( @DCtemp1)}}};#loop 10,%1 {#temp {^%i|??? ???? (&%wDCtemp1)} {#if (%lower( @DCtemp1) != @dcCurChar) {dcadd %lower( @DCtemp1)}}}};#t- "%w is leading (%d) player[ s]with";group} "" {disable}
 
#MENU {DC Add} {dcadd %lower( %selword)} ""
 
#MENU {DC Clear} {dcclear} ""
 
#MENU {DC List} {#ec -;#ec --- CHARACTERS ON THE DC LIST ---;#fo @DCnames {#ec %i}} ""
 
#CLASS 0
 

Latest revision as of 19:49, 26 May 2010

Big bugs

I'd recommend against using this current version because of the many mistakes. --Llanor 15:55, 16 November 2009 (UTC)


Working version?

Does anyone have a good working version of a script like this? I'm looking for something that I can import into CMud and maybe make slight tweaks in it. --Shalineth 00:49, 27 May 2010 (UTC)