Difference between revisions of "Category:Gear In When Elements Align"

From AvatarWiki
Jump to navigation Jump to search
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<p>First make your way to [[:Category:Nothing|Nothing]].  You can do this from [[:Category:Water|Water]], [[:Category:World Of Stone|Stone]], or [[:Category:Airscape|Air]].  See [[:Category:Nothing|Nothing]] for more information about that area.  [[:Category:Nothing|Nothing]] is a big det maze whose exits change every repop.("oh goodie").</p>
+
<p>First make your way to [[:Category:Nothing|Nothing]].  You can do this from [[:Category:Water|Water]] (2n e u), [[:Category:World Of Stone|Stone]] (n 4w), or [[:Category:Airscape|Air]] (3e).  See [[:Category:Nothing|Nothing]] for more information about that area.  [[:Category:Nothing|Nothing]] is a big det maze whose exits change every repop.("oh goodie").</p>
  
<p>Scan or have an archer scout as you move about to find "golems, gnomes, rocks of some sort".  Note that it will be an up exit.  If you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u (how does this help again?)</p>
+
<p>From [[:Category:Nothing|Nothing]] the entrance to [[:Category:When Elements Align|When Elements Align]] is an up exit.  Have an archer scout up as you move about to find "golems, gnomes, rocks of some sort".  It doesn't have to be a golem, it can be a lump of clay, It can also be an animated rock, or a gnome of some sort. Basically if you see anything that isn't a nihilistic cultist that's where you want to go.</p>
It doesn't have to be a golem, it can be a lump of clay, It can also be an animated rock.
 
  
 
<p>Enter that room to enter the quest area.  The first room of the area is [[Lloydable]] so feel free to use [[Planar Anchor]], [[Safe Haven]], or [[Create Shrine]] if it tickles your fancy.</p>
 
<p>Enter that room to enter the quest area.  The first room of the area is [[Lloydable]] so feel free to use [[Planar Anchor]], [[Safe Haven]], or [[Create Shrine]] if it tickles your fancy.</p>
  
'''''FOR THE LOVE OF GOD DON'T ATTACK THE GOLEM MASTER, [[Zhene]].  He shows up on scan as "A wizened gnome looks about fretfully"'''''  ''Apparently this crashes the mud; violently.''
+
This is a quest area there are 5 tokens you need to get to make the "button", which gives you access to the gear room.  From the [[Lloydable]] room head east to enter the main part of the area.<br />
  
This is a quest area there are 5 tokens you need to get to make the "button", which gives you access to the gear room<br />
+
*The [[Electrical Essence]] is up in the tower in the northwest corner of the area, near the various "wall" mobs.  It's on a mob called [[Ball Lightning]], who wanders around a little bit.  Note that there are two [[Ball Lightning]]s, the one with the ticket shows up on scan as "smells of ozone".
*The [[Heart Shaped Crystal]] and the [[Tome Of Golem Lore]] are on some gnome who's pretty much due east from the entrance to the area.  His description on scan is "a middle aged gnome is hiding a book behind his back".  He's pretty big, and he has a friend, so make sure you're prepared for the room before going in.
+
*The [[Tool Belt]] is on a fire elemental, who's located "In The Forge", in the southwest corner of the areaNote that there's two fire elementals down there, and only one of them has the [[Tool Belt]].
*The [[Tool Belt]] is on a fire elemental, don't remember where he was exactly.  He's probably in the southwest corner.
+
*The [[Lump Of Mud (Humming)]] is in a maze down from the northeast corner.  After you go down the directions to get through the maze are dneuen.  The [[Lump Of Mud (Humming)]] is on a [[Water Elemental]].  Don't let your groupies trick you into thinking the glowing mud is what you want.  Make sure you get some mud that hums.
*The [[Electrical Essence]] is up in the tower near the various "wall" mobsIt's on a mob called [[Ball Lightning]], who wanders around a little bit.
+
*The [[Heart Shaped Crystal]] and the [[Tome Of Golem Lore]] are on a [[Gnome Apprentice]] who's pretty much due east from the entrance to the areaHis description on scan is "a middle aged gnome is hiding a book behind his back"He's pretty big, and he has a friend, so make sure you're prepared for the room before going in.
*The [[Lump Of Mud (Humming)]] is in a maze down from the northeast corner.  Don't let your groupies trick you into thinking the glowing mud is what you want.  Make sure you get some mud that hums. The directions I used to get through the maze were neuen (I think), and the mud was on a water elementalNo clue if it wanders around or notDrop coins and scan a lot if you get lost like Haavok did: "geez, i need a compass"<br />
 
  
<p>Once you have all the tickets go to [[Zhene]], who's in the southeast corner of the area.  He shows up as some sort of golem master on scan.  You might want to regen/respell/make chain in the room north of him, because his room is noregen.  That's also where you should set up camp if you're staying for more than one pop.  [[Zhene]] is good exp, but tell your groupies not to attack him, because he's the guy who makes the button for you.  If they don't listen you can calm or awe him.  Once you've got all five tickets in your inventory type "give essence zhene" and you should see something like this:</p>
+
Rock golems will stomp (e.g. psi weapons).
 +
 
 +
<p>Once you have all the tickets go to [[Zhene]], who's in the southeast corner of the area.  He shows up on scan as "A wizened gnome looks about fretfully".  You might want to regen/respell/make chain in the room north of him, because his room is noregen.  That's also where you should set up camp if you're staying for more than one pop.  [[Zhene]] is good exp, but tell your groupies not to attack him, because he's the guy who makes the button for you.  If they don't listen you can calm or awe him.  Once you've got all five tickets in your inventory type "give essence zhene" and you should see something like this:</p>
  
 
  Haavok gives Electrical essence to The golem master.
 
  Haavok gives Electrical essence to The golem master.
Line 50: Line 50:
 
the [[Mithril Crusted Tool Belt]] and [[Metal Dusted Socks]] are not.<br />
 
the [[Mithril Crusted Tool Belt]] and [[Metal Dusted Socks]] are not.<br />
 
[[Category:When Elements Align]]
 
[[Category:When Elements Align]]
 +
[[Category:Shard Area Gear]]

Latest revision as of 01:37, 31 January 2020

First make your way to Nothing. You can do this from Water (2n e u), Stone (n 4w), or Air (3e). See Nothing for more information about that area. Nothing is a big det maze whose exits change every repop.("oh goodie").

From Nothing the entrance to When Elements Align is an up exit. Have an archer scout up as you move about to find "golems, gnomes, rocks of some sort". It doesn't have to be a golem, it can be a lump of clay, It can also be an animated rock, or a gnome of some sort. Basically if you see anything that isn't a nihilistic cultist that's where you want to go.

Enter that room to enter the quest area. The first room of the area is Lloydable so feel free to use Planar Anchor, Safe Haven, or Create Shrine if it tickles your fancy.

This is a quest area there are 5 tokens you need to get to make the "button", which gives you access to the gear room. From the Lloydable room head east to enter the main part of the area.

  • The Electrical Essence is up in the tower in the northwest corner of the area, near the various "wall" mobs. It's on a mob called Ball Lightning, who wanders around a little bit. Note that there are two Ball Lightnings, the one with the ticket shows up on scan as "smells of ozone".
  • The Tool Belt is on a fire elemental, who's located "In The Forge", in the southwest corner of the area. Note that there's two fire elementals down there, and only one of them has the Tool Belt.
  • The Lump Of Mud (Humming) is in a maze down from the northeast corner. After you go down the directions to get through the maze are dneuen. The Lump Of Mud (Humming) is on a Water Elemental. Don't let your groupies trick you into thinking the glowing mud is what you want. Make sure you get some mud that hums.
  • The Heart Shaped Crystal and the Tome Of Golem Lore are on a Gnome Apprentice who's pretty much due east from the entrance to the area. His description on scan is "a middle aged gnome is hiding a book behind his back". He's pretty big, and he has a friend, so make sure you're prepared for the room before going in.

Rock golems will stomp (e.g. psi weapons).

Once you have all the tickets go to Zhene, who's in the southeast corner of the area. He shows up on scan as "A wizened gnome looks about fretfully". You might want to regen/respell/make chain in the room north of him, because his room is noregen. That's also where you should set up camp if you're staying for more than one pop. Zhene is good exp, but tell your groupies not to attack him, because he's the guy who makes the button for you. If they don't listen you can calm or awe him. Once you've got all five tickets in your inventory type "give essence zhene" and you should see something like this:

Haavok gives Electrical essence to The golem master.
The golem master takes Haavok's a lump of mud. 
The golem master takes Haavok's a tool belt.
The golem master takes Haavok's a tome of golem lore.
The golem master takes Haavok's a heart shaped crystal.
Zhene starts chanting some passage from the large stone tome.  As
he chants he merges the electrical essence into the heart.  A faint glow
pulses deep in its depths.  He then smears one side of the crystal with
the mud and pushes the object pass the shimmering ward where he places
it on the chest of the form inside the forge.
     The chanting intensifies as Zhene starts throwing seemingly random
objects past the wards into the forge.  His tool belt is one of the
first objects to go, followed soon after by his shoes and socks.  Finally
the chanting comes to a crescendo and Zhene tosses the tome past the
wards.
     "Now you just have to push that little button there to fire the
forge and our task will be complete." he says to you as he rests his
weary form up against a work bench.

The golem master has dropped a large switch on the ground!

After that you can push the switch to open the door to the south, where the gear mobs are.

Currently the gear mobs aren't too tough, but that might change in the future. Here's some example damage, but notice that the Adamantite Golem isn't present, and he's the buffest. Note that the "you" is Melanarchy

Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
Turning aside Mithril bits's attack, you counter-strike!
You hit Mithril bits with DEVASTATING intensity!
Mithril bits's attacks strike you 8 times, with ***OBLITERATING*** intensity!
Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!

The Adamantine Gauntlets and the Empty Adamantine Shell are reboot only.
the Mithril Crusted Tool Belt and Metal Dusted Socks are not.

Pages in category "Gear In When Elements Align"

The following 6 pages are in this category, out of 6 total.