Difference between revisions of "Goblins"
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Wimpy |Wimpy]]. | * '''[[:Category: Racials |Racial(s)]]:''' [[Racial Wimpy |Wimpy]]. | ||
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+ | * '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]], [[:Category:Demonic_Races |Demonic Race]]. | ||
* '''[[Racial Size |Racial Size]]:''' small. | * '''[[Racial Size |Racial Size]]:''' small. | ||
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== Comments == | == Comments == | ||
− | Goblins have a [[Racial Damage Modifier |negative modifier to melee damage]]. They have little hp, and no natural armor. | + | Goblins have a [[Racial Damage Modifier |negative modifier to melee damage]]. They have little hp, and no natural armor. [[Racial Wimpy]] means they may flee when their hp drops below 30%. |
On average they will fail their spells 30% of the time and they are subject to a [[Racial Spell Cost Modifier |spell cost penalty]] of approximately 10%. Due to their low int, they will have small mana pools. | On average they will fail their spells 30% of the time and they are subject to a [[Racial Spell Cost Modifier |spell cost penalty]] of approximately 10%. Due to their low int, they will have small mana pools. | ||
− | [[Racial Stealth Modifier | | + | They do not have a positive [[Racial Stealth Modifier |stealth mod]], although they are small sized and have good dex. |
− | Perhaps their only advantage is their small size, making them valid [[:Category:Fusiliers |fusiliers]], albeit with a [[Racial Archery Modifier | negative archery modifier]]. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to [[:Category:Remort Races |remort quickly into something better]]. | + | Perhaps their only advantage is their small size, making them valid [[:Category:Fusiliers |fusiliers]], albeit with a [[Racial Archery Modifier | negative archery modifier]]. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to [[:Category:Remort Races |remort quickly into something better]]. They are the only race that can remort into a [[Hobgoblin]]. |
+ | [[Category: Races]] | ||
[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
− | [[Category: | + | [[Category: Demonic Races]] |
+ | |||
+ | [[Category: Races with Racial Wimpy]] | ||
+ | [[Category: Demonic Races]] | ||
+ | |||
+ | [[Category:Biped]] |
Latest revision as of 07:42, 11 November 2022
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This is a sub-human race of the world. Small, like halflings, hairless and dark of coloration. They are weak, unintelligent, and spineless. With a high regard for self preservation, a goblin will throw his best friend in the path of an enemy. It is just as well that the only thing they're good at is running.
- Abbreviation: Gob.
- Racial Size: small.
- Racial TNL: 800 XP.
- Well-Suited to Be:
- Ill-Suited to Be: assassins, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Goblins have a negative modifier to melee damage. They have little hp, and no natural armor. Racial Wimpy means they may flee when their hp drops below 30%.
On average they will fail their spells 30% of the time and they are subject to a spell cost penalty of approximately 10%. Due to their low int, they will have small mana pools.
They do not have a positive stealth mod, although they are small sized and have good dex.
Perhaps their only advantage is their small size, making them valid fusiliers, albeit with a negative archery modifier. Overall, aside from their low TNL they are a very poor race for any task save for rushing to lord to remort quickly into something better. They are the only race that can remort into a Hobgoblin.