Difference between revisions of "Pain Elementals"

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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]], [[Racial Pain Aura|Pain Aura]].
 
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]], [[Racial Pain Aura|Pain Aura]].
  
* '''[[:Category:Racial Characteristics |Racial Characteristics]]:''' Planar Race.
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* '''[[:Category: Characteristics |Racial Characteristics]]:''' [[:Category: Planar Races| Planar Race]].
  
 
* '''[[Racial Size |Racial Size]]:''' Very Large.
 
* '''[[Racial Size |Racial Size]]:''' Very Large.
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* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.
 
* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.
  
* '''Well-Suited to Be:''' ?
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* '''Well-Suited to Be:''' [[:Category: Monks |monks]], [[:Category: Psionicists |psionicists]], [[:Category: Rogues |rogues]], [[:Category: Bladedancers |bladedancers]]
  
* '''Ill-Suited to Be:''' ?
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* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]], [[:Category: Priests |priests]], [[:Category: Druids |druids]], [[:Category: Clerics |clerics]]
  
 
== Comments ==
 
== Comments ==
  
Pae have 10% arcane and psionic [[Racial Spell Cost Modifier|spellcost reduction]] and no divine penalty.
+
Pae have 10% arcane and psionic [[Racial Spell Cost Modifier|spellcost reduction]] and no divine penalty. They can still fail spells at 95%.
  
 
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].
 
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].
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[[Category: Races]]
 
[[Category: Races]]
 
[[Category: Evolutionary Races]]
 
[[Category: Evolutionary Races]]
[[Category: Demonic Races]]
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[[Category: Planar Races]]
 
[[Category: Imps]]
 
[[Category: Imps]]
  
 
[[Category: Races with Racial Align]]
 
[[Category: Races with Racial Align]]
 
[[Category: Races with Racial Pain Aura]]
 
[[Category: Races with Racial Pain Aura]]

Latest revision as of 09:54, 1 May 2023

Pain Elemental Statistics Tables
Lord-Tier Pain Elemental Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str ??–?? (??) ??–25 (28) ??–?? (??) ??–?? (??) ??–?? (??)
Int ??–?? (??) ??–34 (37) ??–?? (??) ??–?? (??) ??–?? (??)
Wis ??–?? (??) ??–23 (26) ??–?? (??) ??–?? (??) ??–?? (??)
Dex ??–?? (??) ??–24 (27) ??–?? (??) ??–?? (??) ??–?? (??)
Con ??–?? (??) ??–25 (28) ??–?? (??) ??–?? (??) ??–?? (??)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.


Pain elementals are large and fearsome creatures. They appear as humanoid forms comprised of base elements with a core of sparkling electricity. Like their lesser cousins, they can rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element. In addition, they can surround themselves with a powerful PAIN AURA, which causes intense pain in all enemies who get near them.

  • Abbreviation: PaE.

Comments

Pae have 10% arcane and psionic spellcost reduction and no divine penalty. They can still fail spells at 95%.

For more general comments about this evolutionary race check Imps.