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Racial Mental Aptitude: Difference between revisions

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Created page with " Illithids possess a natural mental aptitude which makes them more resilient to certain manipulations. Illthids have a natural affinity to mental spells and are weak wit..."
 
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[[Illithids]] possess a natural mental aptitude which makes them more resilient
  [[Illithids |Illithid]] have an afinity to mental spells including impressive immunity to most
to certain manipulations. Illthids have a natural affinity to mental spells and
  mental manipulation.
are weak with kinetic spells. This mental aptitude allows them to absorb the
 
life essence of their fallen foes.
  Illithid's mental aptitude allows them to deal more damage with mental-type
  spells. However, where Illithid are strong with mental-type spells, they are
  not very apt with kinetic spells.
 
  Upon delivering a terminal kill to an enemy, an Illithid absorbs the life
  essence of the fallen and adds it to their own.
 
  Note: This racial ability is innate and does not require any specific action to
  initiate. It operates naturally, like breathing.
 
==Comments==
 
This racial gives +2% [[Spell Power|spell power]] upon a terminal hit to a mob, which lasts for 3 tics. Each additional terminal hit before the racial expires will add an additional two percent and 3 tics. Once the bonus equals +10% the next terminal hit will give a mana bloom instead of a spell power bonus, and reset the bonus to zero.
 


[[Category: Racials]]
[[Category: Racials]]

Latest revision as of 21:35, 30 July 2025

 Illithid have an afinity to mental spells including impressive immunity to most
 mental manipulation.
 
 Illithid's mental aptitude allows them to deal more damage with mental-type
 spells. However, where Illithid are strong with mental-type spells, they are
 not very apt with kinetic spells.
 
 Upon delivering a terminal kill to an enemy, an Illithid absorbs the life
 essence of the fallen and adds it to their own.
 
 Note: This racial ability is innate and does not require any specific action to
 initiate. It operates naturally, like breathing.

Comments

This racial gives +2% spell power upon a terminal hit to a mob, which lasts for 3 tics. Each additional terminal hit before the racial expires will add an additional two percent and 3 tics. Once the bonus equals +10% the next terminal hit will give a mana bloom instead of a spell power bonus, and reset the bonus to zero.