Throwing Weapon Values: Difference between revisions
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[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]]. | [[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]]. | ||
* '''Behaviors:''' This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are | * '''Behaviors:''' This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are: | ||
** it drops to the ground when it hits | ** it drops to the ground when it hits; | ||
** it disappears when it hits | ** it disappears when it hits; | ||
** it disappears when it misses | ** it disappears when it misses; | ||
** it returns when it hits | ** it returns when it hits; | ||
** it returns when it misses | ** it returns when it misses; | ||
** it is easy to catch | ** it is easy to catch; | ||
** it is impossible to catch | ** it is impossible to catch; | ||
** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry) | ** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry); | ||
** it functions well as a melee weapon | ** it functions well as a melee weapon; | ||
** it functions poorly as a melee weapon | ** it functions poorly as a melee weapon; | ||
** it does no melee damage | ** it does no melee damage; | ||
** it does area damage. | ** it does area damage. | ||
Revision as of 21:36, 7 February 2007
| Melee Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Poisoned Weapons |
| Missile Weapons: | 1-10 | 11-20 | 21-30 | 31-40 | 41-50 | Hero | Throwing Weapons |
Throwing-weapon-type objects have four values.
- Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
- it drops to the ground when it hits;
- it disappears when it hits;
- it disappears when it misses;
- it returns when it hits;
- it returns when it misses;
- it is easy to catch;
- it is impossible to catch;
- it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
- it functions well as a melee weapon;
- it functions poorly as a melee weapon;
- it does no melee damage;
- it does area damage.
- Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.
- Poison Status: This value determines whether or not this throwing weapon may be poisoned and, if it may, then which type of poison, if any, it carries.