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Mob: [[Spirit Of Aziz-Ra]]<br>
Mob: [[Spirit Of Aziz-Ra]]<br>
Area: [[:Category:Dark Pyramid|Dark Pyramid]]<br>
Area: [[:Category:Dark Pyramid|Dark Pyramid]]<br>
Suggested Group Size: 30, but once you're comfortable with the run you can get away with less
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<p>You first need to get a key ([[Carved And Polished Diamond]]) from [[Sellah The Survivor]], who is a bit west and north from shift. Then lead the group eastward toward the [[:Category:Crimson Glacier|Crimson Glacier]].</p>
<p>
Crimson Glacier: u n d 4n u —<br>
All nospell. Tcho-Tchos only mobs.  It's nice if casters have sanc/heal brandies in case you get stuck here for a while</p>
<p>First Floor: n w 3n e s, or n e 3n w s —<br>
Mid-high sized mobs, almost all armed. Dense mob concentration, but the final room is semi-safe.</p>
<p>Second Floor: 3x3 square (goal is far south, entrance is far north) —<br>
Dense mob concentration, and the beasts sniffing are berserkers, the largest moving mob on that floor. Target lies in the south middle: [[Aziz-Ra The Corrupter]], and a couple other sentinel mobs. Aziz-Ra wields the broken blade of Karnath (15/15) and has the [[Cloak Of Darkness]], the corrupter holds the [[Sphere Of Burning Souls]]. The key is used in this big mob room to unlock south and enter the tower.</p>
<p>The Tower: straight up —<br>
The first room in this is as safe as you'd get a place to respell. Watchers are big, vicious, and armed. It's 5u from the first room to the pinnacle, the top floor.</p>
<p>The Pinnacle: 3x3 square with a tail on the south side (entrance at tip of tail) —<br>
All the mobs are very large and dangerous, mostly armed, and there are demons which can demonfire and web.</p>
<p>The [[Spirit of Aziz-Ra]], a [[Half-Formed Demon]], the [[Many Faces of Evil]], and the [[Left Hand of Darkness]] await 2n from the first room.  Occasionally one of the mobs in this room casts mass fear, which does wonders to mess up a tank chain. Left Hand is an illusionist and holds the [[Glimmer Of Hellfire]]. Spirit of Aziz-Ra is a battlemage that has the crown and netherworld dagger (18/18).  The safest room to camp is 2s from gear</p>


See [[:Category:Gear In Dark Pyramid|Gear In Dark Pyramid]] for instructions on how to get this gear.
[[Category: Lord Tank Gear]]
[[Category: Lord Tank Gear]]
[[Category: Gear In Karnath]]
[[Category: Gear In Karnath]]
[[Category: Gear In Dark Pyramid]]
[[Category: Gear In Dark Pyramid]]

Revision as of 20:05, 19 December 2005

Modifies armor class by -110 continuous.

Weight: 2
Bases: 24-27
Plane: Karnath
Mob: Spirit Of Aziz-Ra
Area: Dark Pyramid

See Gear In Dark Pyramid for instructions on how to get this gear.