Difference between revisions of "Category:Nothing"
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− | To find the entrance to the Nowhere plane, shift to any elemental plane and find the Lloydable room. Air is | + | To find the entrance to the Nowhere plane, shift to any elemental plane and find the Lloydable room. Air is 3e, Water is 2n e u, stone is n 4w. Enter the nexus there and you will be in the Nothing area. |
Don't try to make a map of Nothing because you can't. All of the mobiles here cast detonate spells, but they aren't too high of a level to worry about it. | Don't try to make a map of Nothing because you can't. All of the mobiles here cast detonate spells, but they aren't too high of a level to worry about it. |
Revision as of 14:50, 16 February 2006
To find the entrance to the Nowhere plane, shift to any elemental plane and find the Lloydable room. Air is 3e, Water is 2n e u, stone is n 4w. Enter the nexus there and you will be in the Nothing area.
Don't try to make a map of Nothing because you can't. All of the mobiles here cast detonate spells, but they aren't too high of a level to worry about it.
elder cultists - widow tear gemstone
senior cultists - fireheart gemstone
disiple - diamond
devotee - ruby
Every room on this plane is Lloydable. That means that you can set recall to any room, set up a campfire and sleep sweet dreams. Watch out for some rooms which you can't regenerate in. If a group member dies here, have a psi cast planar anchor and have them shift to the anchor. Otherwise, they will have to have their corpse eulogied/threnodied.