Jump to content

User talk:Shalineth: Difference between revisions

From AvatarWiki
Scrape (talk | contribs)
No edit summary
Scrape (talk | contribs)
No edit summary
Line 5: Line 5:
http://pastebin.com/qwGmpiJZ
http://pastebin.com/qwGmpiJZ


So me again. I did catch one more thing. In the "spellup" xml... with my version of cmud when you go to import the xml it will not accept
spellbot trig doesn't seem to check mana first. is it possibly missing a variable? like @currmana? because there is no way to add your current mana to that variable which isn't even created when i load the xml file.. which won't load because of #if @currmana<100.. when the xml loader see's the 1.. it says it is not valid. line 31, col 131 er something like that.
this line #if (@currmana<100) so since im not very good at scripting. I just put that line in a new trig clicked on the xml tab and pasted the result
over the other. the result was.... #if ("@currmana"&lt;100)
 
Once I changed that in the 4 or 5 spots. it imported fine. tnx again! for the scripts. makes life easy!

Revision as of 06:10, 21 January 2011

Shalineth - not a big deal. I did catch that. That's the point of a wiki - share the knowledge. Thanks for the compliment. I do what i can. --Ylem 21:43, 17 November 2008 (UTC)

Your posted XML for the damage counter script no longer works in CMUDv3. If you want I can give you the correct XML for v3. To post along with what you have. I've never posted on a wiki before so I don't want to mess anything up trying to edit it. Let me know if you are still around I'm Cesroc in game. --MtnMan03 11/14/2010 http://pastebin.com/qwGmpiJZ

spellbot trig doesn't seem to check mana first. is it possibly missing a variable? like @currmana? because there is no way to add your current mana to that variable which isn't even created when i load the xml file.. which won't load because of #if @currmana<100.. when the xml loader see's the 1.. it says it is not valid. line 31, col 131 er something like that.