Difference between revisions of "Elves"

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== Comments ==
 
== Comments ==
  
Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells.
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Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells. In addition to this, elves are no-fail once they reach 95% and also have substantial mana pools regardless of their chosen class. This makes them terrific casters with low enough TNL to be able to level in a fast and effective manner.
  
Elves will gain 95% HP of a human with the same constitution.
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Their cousins the drow have even lower TNL but their no-sun racial penalty can threaten their mana pools - making indeed the elves preferable for a new player that wishes to play a good caster.
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Elves will gain 95% HP of a human with the same constitution, which is even less "not much at all", this combined with a lack of natural armors and racial damage modifier makes them poor tanks and poor brutes.
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Elves have a high archery modifier, higher than their drow relatives, but somewhat less than centaurs, making them viable archers. Archery combined with their large mana pools means they can be solid druids.
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Concerning stealth, they are not bad, but a lack of a damage modifier will make them suboptimal stabbers.
  
 
[[Category: Creatable Races]]
 
[[Category: Creatable Races]]

Revision as of 12:41, 21 November 2011

Elf Statistics Tables
Lowmort-Tier Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 15–20 (23) 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25) 14–19 (22)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Elf Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 20–22 (25) 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30) 19–21 (24)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

This race is a more intelligent and magical race. Most of their kind live in the forests, depending on the natural resources for their existence, as well as drawing power from their surroundings to fuel their magic. Lately, elves have been seen walking around the settlements of the world using their perceptive abilities and magical natures to some great effect as the world's secrets are discovered. Elves are quick-footed, as well as quick of wit. They are also well liked if not loved by most races as well. Elves lack in strength, and can not take much punishment in battle; but they are magical in nature and are excellent spellcasters. In addition to their excellence in the use of magic, elves are slightly resistant to the effects of magic as well. Elves all have the ability to see infrared; can move silently; and can hide in shadows quite effectively when not moving.

  • Abbreviation: Elf.

Diplomatic Corps

Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All Elves should report to Aeldiskaa when they are ready to begin.

Comments

Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells. In addition to this, elves are no-fail once they reach 95% and also have substantial mana pools regardless of their chosen class. This makes them terrific casters with low enough TNL to be able to level in a fast and effective manner.

Their cousins the drow have even lower TNL but their no-sun racial penalty can threaten their mana pools - making indeed the elves preferable for a new player that wishes to play a good caster.

Elves will gain 95% HP of a human with the same constitution, which is even less "not much at all", this combined with a lack of natural armors and racial damage modifier makes them poor tanks and poor brutes.

Elves have a high archery modifier, higher than their drow relatives, but somewhat less than centaurs, making them viable archers. Archery combined with their large mana pools means they can be solid druids.

Concerning stealth, they are not bad, but a lack of a damage modifier will make them suboptimal stabbers.