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Damage Types: Difference between revisions

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i'll try again when i learn how to make tables
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'''Resistance & Susceptibility Descriptors''':
insignificantly    partially      quite              outstandingly
faintly            kind of        substantially      extraordinarily
hardly              somewhat        very                completely
barely              moderately      exceedingly
scarcely            reasonably      exceptionally
slightly            rather          extremely


'''The following damage types are relatively common in our realm''':
air            chopping        fire            pure divine
biological      cold            mental          slicing
blasting        cursed          piercing        water
blunt          earth          poison          whipping
caustic        electric        pure arcane
'''These damage types may occasionally be encountered, but they are more rare''':
leeching        pressure        stasis
mind control    sonic
'''These types are hardly (if ever) used'''.  At some point in the future some
of them may be repurposed for some new type of damage.
antimagic      natural        portal
falling        polymorph      radiant

Revision as of 16:49, 27 October 2012