Difference between revisions of "Half-Orcs"
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These half-breeds are comparable to humans but have a higher TNL due to the racial frenzy. They do not receive a melee damage mod, have passable stealth, a slight bonus to archery, and are not a no-fail race at casting. Generally they have good hp, but not as good as their true Orken ancestors. They receive a slight bonus to divine casting, but not enough to offset their overall casting penalty. | These half-breeds are comparable to humans but have a higher TNL due to the racial frenzy. They do not receive a melee damage mod, have passable stealth, a slight bonus to archery, and are not a no-fail race at casting. Generally they have good hp, but not as good as their true Orken ancestors. They receive a slight bonus to divine casting, but not enough to offset their overall casting penalty. | ||
+ | [[Category: Races]] | ||
[[Category: Creatable Races]] | [[Category: Creatable Races]] | ||
+ | [[Category: Dark Races]] | ||
+ | |||
[[Category: Races with Racial Gearhead]] | [[Category: Races with Racial Gearhead]] | ||
[[Category: Races with Racial Haggle]] | [[Category: Races with Racial Haggle]] | ||
[[Category: Races with Racial Frenzy]] | [[Category: Races with Racial Frenzy]] |
Revision as of 11:15, 1 June 2021
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Though orcs have a tendency to eat their captives, there are cases of cross-breeding with humans. These offspring are usually shunned socially, lack in intelligence and wisdom compared to most humans, but have inherited some of the strength, speed, and hardiness of their orcish parent. They may not often be socially accepted, but no one can deny their adeptness in melee combat or their ferocity. Half-Orcs retain the ability to haggle from their human parent, and can often lower prices when dealing with shopkeepers. From their orcish parent many half-orcs have retained a ferociousness in combat, often going into a veritable frenzy.
- Abbreviation: Hor.
- Racial Size: medium.
- Racial TNL: 1111 XP.
- Ill-Suited to Be: psionicists, mages.
Comments
These half-breeds are comparable to humans but have a higher TNL due to the racial frenzy. They do not receive a melee damage mod, have passable stealth, a slight bonus to archery, and are not a no-fail race at casting. Generally they have good hp, but not as good as their true Orken ancestors. They receive a slight bonus to divine casting, but not enough to offset their overall casting penalty.