Difference between revisions of "Detect Magic"

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''This [[:Category: Skills And Spells |spell]] enables the caster to detect [[Magic Flag |magical]] [[:Category: Objects |objects]].  Occasionally, powerful [[:Category: Wizards |Wizards]] will create [[Magic Flag |magical]] [[Markings |runes or symbols]] which can only be seen by those who are affected by this [[:Category: Skills And Spells |spell]].  These [[Markings |symbols]] are often used to guide initiates toward Guilds and other arcane places without tipping off the un-initiated herd.''
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Prerequisite(s): none.
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Syntax: [[Cast |cast]] 'detect magic'.
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This [[:Category: Skills And Spells |spell]]'s main use is to aid [[:Category: Mages |mages]] in finding [[Guildmaster (mage) |their guildmaster]] in [[:Category: Midgaard |Midgaard]].  It is included in [[Holy Sight |Holy Sight]].
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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Lowmort Cleric Skills]]
 
[[Category: Lowmort Cleric Skills]]

Revision as of 00:21, 30 December 2005

This spell enables the caster to detect magical objects. Occasionally, powerful Wizards will create magical runes or symbols which can only be seen by those who are affected by this spell. These symbols are often used to guide initiates toward Guilds and other arcane places without tipping off the un-initiated herd.

Prerequisite(s): none.

Syntax: cast 'detect magic'.

This spell's main use is to aid mages in finding their guildmaster in Midgaard. It is included in Holy Sight.