Difference between revisions of "Category:Village Of Gnimh"

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Walking route from [[Sol |Sol]]: 3e, 2n, 3e, 5n, 2w, s.
 
Walking route from [[Sol |Sol]]: 3e, 2n, 3e, 5n, 2w, s.
  
[[Portal |Portaling]] point(s) suggested: [[Ezra The Trader |Ezra]], [[Tumnus The Medic |Tumnus]].
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[[Portal |Portaling]] point(s) suggested: [[Ezra The Trader |Ezra]], [[Academy Steward |Academy steward]].
  
 
== Connections ==
 
== Connections ==

Revision as of 23:41, 31 May 2006

The gnome village of Gnimh is far removed from the greater kingdom of the gnomes. Originally established as an exploratory encampment years ago, Gnimh has grown to be the point of contact between gnomes living in the greater Midgaardian area, and their kin back home. In order to better facilitate this an administrative complex was built, which later took on the additional task of training the promising youth of the "frontier" in the ways of diplomacy and scholarship. The village itself boasts only a modest population, mostly comprised of students and staff for the academy, most gnomes preferring to live quietly in the surrounding countryside.

Level Range: 5-10

Builder: Nadreck

Directions

Walking route from Nom: 9n, [n], w, 12n, 2w, s.

Walking route from Sol: 3e, 2n, 3e, 5n, 2w, s.

Portaling point(s) suggested: Ezra, Academy steward.

Connections

Navigation

Adventuring

The Village of Gnimh is similar in concept to Solace, except it has fewer mobs and a smaller level range on mobs. As with Solace, mobs here will lower your align, but it's a good place to pick up xp if you don't care about alignment (it's farther from Sol, hence, it has less players running through it.)

As with Solace, there are a large number of wandering mobs, and a few stationary shopkeeps/officers/etc. Roughly, the order of difficulty is:

  • Children/Youths
  • Citizens, Cadets, Freshmen
  • Villagers, Sophomores, Seniors
  • Shoppies/Guards/Officers

As with most other low levels, use consider liberally to find out the size of the mob you're fighting.

The area itself is made up of two main parts: the village (where you enter from the White Stone Road), and in the southeast corner of the village, the Gnimh academy. Again, no outstanding mobs or aggies, just well written rooms with lots of wandering mobs.

As far as gear is concerned, the jeweller has the Jeweler's Loupe, which is the only piece of int gear for the head for a long time. Get it if you need a bit of an int boost for practicing.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Village Of Gnimh"

This category contains only the following page.