Griffons: Difference between revisions
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[[Category: Races]] | [[Category: Races]] | ||
[[Category: Remort Races]] | [[Category: Remort Races]] | ||
The origins of these mysterious creatures are lost. They are | |||
a fearful fusion of feline, avian and serpentine, and they take the best | |||
of each race; the head, beak and wings of an eagle, the body of a lion | |||
and occasionally the tail of a serpent or scorpion. Thus they can FLY, | |||
and they use their formidable lion's claws and serpent's bite to | |||
combat any foe. It is also hard to hurt a griffon, for their pelts offer | |||
provide hide-like protection. Griffons are creatures of great | |||
intelligence; unfortunately, their physical form is poorly designed for | |||
the subtle motions of spellcasting, and so they make poor spellcasters. | |||
As with their bodies, their abilities are a mix of all. They are long-lived, | |||
and though they learn slowly, they are perhaps the most versatile of all | |||
the creatures in the realm. | |||
Griffons are only available through the remort command. | |||
Revision as of 02:49, 25 January 2006
The origins of these mysterious creatures are lost. They are a fearful fusion of feline, avian and serpentine, and they take the best of each race; the head, beak and wings of an eagle, the body of a lion and occasionally the tail of a serpent or scorpion. Thus they can FLY, and they use their formidable lion's claws and serpent's bite to combat any foe. It is also hard to hurt a griffon, for their pelts offer provide hide-like protection. Griffons are creatures of great intelligence; unfortunately, their physical form is poorly designed for the subtle motions of spellcasting, and so they make poor spellcasters.
As with their bodies, their abilities are a mix of all. They are long-lived, and though they learn slowly, they are perhaps the most versatile of all the creatures in the realm.
Griffons are only available through the remort command.