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[[Category: Skills And Spells]]
[[Category: Skills And Spells]]
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[[Category: Spells]]
[[Category: Mindbender Lowmort Skills And Spells]]
[[Category: Psionicist Lowmort Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Assassin Hero Skills And Spells]]
[[Category: Assassin Hero Skills And Spells]]
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[[Category: Fusilier Hero Skills And Spells]]
[[Category: Mage Hero Skills And Spells]]
[[Category: Mage Hero Skills And Spells]]
[[Category: Mindbender Lowmort Skills And Spells]]
[[Category: Monk Hero Skills And Spells]]
[[Category: Monk Hero Skills And Spells]]
[[Category: Psionicist Lowmort Skills And Spells]]
[[Category: Rogue Hero Skills And Spells]]
[[Category: Rogue Hero Skills And Spells]]
[[Category: Sorcerer Hero Skills And Spells]]
[[Category: Sorcerer Hero Skills And Spells]]
[[Category: Warrior Hero Skills And Spells]]
[[Category: Warrior Hero Skills And Spells]]

Revision as of 18:35, 13 January 2006

Think you have a pretty good weapon? What if it turned into a rattlesnake during a fight? With the Deception spell, you can make your victim think a piece of equipment has turned into something dangerous, so they try to remove or drop it. You can't control what equipment is affected, it's random.

Prerequisite(s): none.

Syntax: cast 'deception' <mob>.