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Object Level: Difference between revisions

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[[:Category: Characters |Characters]] may [[Wield |wield]] [[:Category: Weapons |weapons]] up to 5 levels above their [[Level |level]].
[[:Category: Characters |Characters]] may [[Wield |wield]] [[:Category: Weapons |weapons]] up to 5 levels above their [[Level |level]].


[[:Category: Characters |Characters]] may [[Wear |wear]] [[:Category: Armor |armor]] and [[:Category: Lights |lights]] up to 3 levels above their [[Level |level]].
[[:Category: Characters |Characters]] may [[Wear |wear]] other [[:Category: Gear |gear]] up to 3 levels above their [[Level |level]].


When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]], they will each be one less than its [[Level |level]], equal to its [[Level |level]], or one more than its [[Level |level]].
When a [[:Category: Mobs |mob]] respawns with [[:Category: Objects |objects]], they will each be one less than its [[Level |level]], equal to its [[Level |level]], or one more than its [[Level |level]]; [[:Category: Ammunition |ammunition]] is a notable exception to this, as it will always be of one specific level.


A piece of [[:Category: Armor |armor]]'s level determines its [[Base Armor Class |base armor class]].
A piece of [[:Category: Armor |armor]]'s level determines its [[Base Armor Class |base armor class]].


[[Category: Objects]]
[[Category: Objects]]

Revision as of 23:20, 15 February 2006

Characters may save with objects up to 7 levels above their level.

Characters may wield weapons up to 5 levels above their level.

Characters may wear other gear up to 3 levels above their level.

When a mob respawns with objects, they will each be one less than its level, equal to its level, or one more than its level; ammunition is a notable exception to this, as it will always be of one specific level.

A piece of armor's level determines its base armor class.