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[[Category: Spells]]
[[Category: Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Archer Hero Skills And Spells]]
[[Category: Bladedancer Hero Skills And Spells]]
[[Category: Cleric Lowmort Skills And Spells]]
[[Category: Cleric Lowmort Skills And Spells]]
[[Category: Druid Lowmort Skills And Spells]]
[[Category: Druid Lowmort Skills And Spells]]

Revision as of 19:37, 5 February 2007

Nexus opens a gate in the fabric of reality, to join two distant points in space. NEXUS is two-way and requires a destination (or "target"). This can be either a player or a mob (not an object or room). A nexus will stay open longer for higher-level players, but will eventually collapse. After the nexus is open, step in by typing "enter nexus". Since it is two-way, the nexus will also be in the room you have traveled into.'

Prerequisite(s): Portal.

Syntax: cast 'nexus' <character/mob>.

This spell is not nearly as valuable as Portal but there are still occasions when having a "two-way portal" may be convenient. See Nexuses for more information about these objects created by this spell.