Throwing Weapon Values: Difference between revisions
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[[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]]. | [[:Category: Throwing Weapons |Throwing-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have four [[:Category: Object Values |values]]. | ||
* '''Behaviors:''' This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are | * '''Behaviors:''' This value determines which set of behavior(s) this [[:Category: Throwing Weapons |throwing weapon]] will exhibit when it is used, which behaviors are | ||
** it drops to the ground when it hits | |||
** it disappears when it hits | |||
** it disappears when it misses | |||
** it returns when it hits | |||
** it returns when it misses | |||
** it is easy to catch | |||
** it is impossible to catch | |||
** it "stings" those it hits (increasing its chances of conveying any [[:Category: Poisons |poison]] that it may carry) | |||
** it functions well as a melee weapon | |||
** it functions poorly as a melee weapon | |||
** it does no melee damage | |||
** it does area damage. | |||
* '''Damage, Minimum:''' This value determines this [[:Category: Throwing Weapons |throwing weapon]]'s minimum possible damage to those it hits. | * '''Damage, Minimum:''' This value determines this [[:Category: Throwing Weapons |throwing weapon]]'s minimum possible damage to those it hits. | ||
Revision as of 15:13, 7 February 2007
Throwing-weapon-type objects have four values.
- Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are
- it drops to the ground when it hits
- it disappears when it hits
- it disappears when it misses
- it returns when it hits
- it returns when it misses
- it is easy to catch
- it is impossible to catch
- it "stings" those it hits (increasing its chances of conveying any poison that it may carry)
- it functions well as a melee weapon
- it functions poorly as a melee weapon
- it does no melee damage
- it does area damage.
- Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.
- Poison Status: This value determines whether or not this throwing weapon may be poisoned and, if it may, then which type of poison, if any, it carries.
See also Throwing Weapons.