Difference between revisions of "Category:Necropolis"

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Note: The room in the southeast corner, which is mentioned for the ticket gear, is a no spell room. I know this is mentioned in the ticket quest, but should be reiterated because if someone dies there it means walking back there from mourn drow and praying for no repops.
 
Note: The room in the southeast corner, which is mentioned for the ticket gear, is a no spell room. I know this is mentioned in the ticket quest, but should be reiterated because if someone dies there it means walking back there from mourn drow and praying for no repops.
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Also, in the southern east-west passage, there's a small branch southward to a single room. No mobs wander in there, so it's safe to sleep there.
  
 
[[Category: Areas]]
 
[[Category: Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Incomplete]]
 
[[Category: Incomplete]]

Revision as of 05:54, 21 March 2007

Buried deep within the graveyard of Reveria, the necropolis is the final resting place of all of the High Drows who thought it their place to rise up against the now-goddess Veyah L'Aturii. All were slain, their misery and suffering staining the walls; some say they still walk these very halls, the undead waiting to lay claim to the body of their betrayer. Lately there have been rumors, whispers of the driders coming from afar to seek revenge for their Mistress Lloth's lost throne. And in the hidden room, far from the danger but never the hearts of her betrayed, a piece of Veyah waits for the world to turn again...

Level Range: 51-51

Builder: Zahri

This area was added in 2006 Nov.

Directions

Walking route from Aelmon: 14n, 8w, n, e, 4d, s, d, w, 2d, e, d, e, d, w, d, 2s, d, s, 2e, u, 4s, u, 3w, n, d, [d].
Walking route from Mourning Drow (portable): 3w n d [d].

Portaling point(s) suggested: None.

Connections

Navigation

Adventuring

Nice xp here, especially for a trio. The mobs don't hit that hard, but they are all on the big side. The mothers/fathers/children don't aggie, the majority of the guards do. Just scan kill and move slowly, lots of wandering aggies that can make things swarmy fast, but not as bad as Transfigured Forest.

Note: The room in the southeast corner, which is mentioned for the ticket gear, is a no spell room. I know this is mentioned in the ticket quest, but should be reiterated because if someone dies there it means walking back there from mourn drow and praying for no repops.

Also, in the southern east-west passage, there's a small branch southward to a single room. No mobs wander in there, so it's safe to sleep there.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Necropolis"

This category contains only the following page.