Difference between revisions of "Category:Druids"

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== Druid Creation ==
 
== Druid Creation ==
To become a druid, a race with an upward archery modifier needs to be either athiest or worshipping Roixa at level 50.
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Requirements:
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* level 50 Cleric
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* No racial penalty to archery
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* Unwavering worship of Roixa
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Races that can potentially gain the druid prestige:  centaurs, demonseeds, drow, elves, half elves, half orcs, high elves, humans, kzinti, orcs, sprites, and tuataurs.
  
 
== Druids at Hero Tier ==
 
== Druids at Hero Tier ==

Revision as of 19:18, 2 May 2007

While Druids outwardly follow Roixa, their Order truly venerates a far more ancient Goddess, whom they credit with the creation of the natural world. Druids have a variety of healing and protective spells, common to clerics, but also learn much of the way of the wild, including bow use, and several archery skills. They also possess the unique ability to craft and use mystic arrows. Like all Prestige Classes, they retain the original class's Prime Requisite, in this case, Wisdom. Druids sometimes hang up their bows and become Priests, but this requires a higher level than it would for a cleric. Because they eschew melee weapons, Druids cannot become Paladins. Druid masters tend to favor serene glades for their havens.

Abbreviation: Dru.

Base Class: Cleric.

Prime Requisite: Wisdom.

Druids in General

See Mages for an example.

Druid Creation

Requirements:

  • level 50 Cleric
  • No racial penalty to archery
  • Unwavering worship of Roixa


Races that can potentially gain the druid prestige: centaurs, demonseeds, drow, elves, half elves, half orcs, high elves, humans, kzinti, orcs, sprites, and tuataurs.

Druids at Hero Tier

Training

Practicing

Devoting

Fighting

Soloing:

Tanking:

Hitting:

Healing:

Druids at Lord Tier

Druid Remort Options

Subcategories

This category has the following 3 subcategories, out of 3 total.