Difference between revisions of "Melee Weapon Values"

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[[:Category: Melee Weapons |Melee-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have five [[:Category: Object Values |values]].
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[[:Category: Melee Weapons |Melee-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have several [[:Category: Object Values |values]] including:
  
* '''Sharpness:'''  This value determines how many times this [[:Category: Melee Weapons |melee weapon]] has been [[Sharpen |sharpened]].
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* '''Damage, Minimum:'''  the weapon's minimum possible damage.
  
* '''Damage, Minimum:'''  This value determines this [[:Category: Melee Weapons |melee weapon]]'s minimum possible damage to those it hits.
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* '''Damage, Maximum:'''  the weapon's maximum possible damage.
  
* '''Damage, Maximum:'''  This value determines this [[:Category: Melee Weapons |melee weapon]]'s maximum possible damage to those it hits.
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* '''Sharpness:'''  how many times the weapon has been [[Sharpen |sharpened]].
  
* '''General Type:''' This value determines which general type this [[:Category: Melee Weapons |melee weapon]] is, which may be [[:Category: Chain Weapons |chain]], [[:Category: Concealable Weapons |concealable]], [[:Category: Double Weapons |double]], [[:Category: Ethereal Weapons |ethereal]], [[:Category: Hafted Weapons |hafted]], [[:Category: Standard One-Handed Weapons |standard one-handed]], [[:Category: Standard One-Or-Two-Handed Weapons |standard one-or-two-handed]], or [[:Category: Standard Two-Handed Weapons |standard two-handed]].  Follow these links for more information about each general type.
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* '''Weight:''' how heavy the weapon is. Heavier weapons require a higher [[Strength]] to wield and do more [[Smash]] damage than lighter weapons.
  
* '''Damage Type:'''  This value determines which type of damage this [[:Category: Melee Weapons |melee weapon]] does, which may be [[:Category: Melee Weapons That Bite |biting]], [[:Category: Melee Weapons That Blast |blasting]], [[:Category: Melee Weapons That Chop |chopping]], [[:Category: Melee Weapons That Claw |clawing]], [[:Category: Melee Weapons That Crush |crushing]], [[:Category: Melee Weapons That Hit |hitting]], [[:Category: Melee Weapons That Pierce |piercing]], [[:Category: Melee Weapons That Pound |pounding]], [[:Category: Melee Weapons That Puncture |puncturing]], [[:Category: Melee Weapons That Slash |slashing]], [[:Category: Melee Weapons That Slice |slicing]], [[:Category: Melee Weapons That Smack |smacking]], [[:Category: Melee Weapons That Stab |stabbing]], or [[:Category: Melee Weapons That Whip |whipping]].  Follow these links for more information about each damage type.
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* '''Weapon Type:'''  what type of weapon this is. Weapon types include: [[:Category: Chain Weapons |chain]], [[:Category: Concealable Weapons |concealable]], [[:Category: Double Weapons |double]], [[:Category: Ethereal Weapons |ethereal]], [[:Category: Hafted Weapons |hafted]], [[:Category: Standard One-Handed Weapons |standard one-handed]], [[:Category: Standard One-Or-Two-Handed Weapons |standard one-or-two-handed]], or [[:Category: Standard Two-Handed Weapons |standard two-handed]].   
  
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* '''Damage Expression:'''  which style of damage the weapon does. Damage types include: [[:Category: Melee Weapons That Bite |biting]], [[:Category: Melee Weapons That Blast |blasting]], [[:Category: Melee Weapons That Chop |chopping]], [[:Category: Melee Weapons That Claw |clawing]], [[:Category: Melee Weapons That Crush |crushing]], [[:Category: Melee Weapons That Hit |hitting]], [[:Category: Melee Weapons That Pierce |piercing]], [[:Category: Melee Weapons That Pound |pounding]], [[:Category: Melee Weapons That Puncture |puncturing]], [[:Category: Melee Weapons That Slash |slashing]], [[:Category: Melee Weapons That Slice |slicing]], [[:Category: Melee Weapons That Smack |smacking]], [[:Category: Melee Weapons That Stab |stabbing]], or [[:Category: Melee Weapons That Whip |whipping]].
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See also [[:Category: Melee Weapons |Melee Weapons]].
 
See also [[:Category: Melee Weapons |Melee Weapons]].
  
 
[[Category: Object Values]]
 
[[Category: Object Values]]

Latest revision as of 11:58, 28 November 2010

Melee-weapon-type objects have several values including:

  • Damage, Minimum: the weapon's minimum possible damage.
  • Damage, Maximum: the weapon's maximum possible damage.
  • Sharpness: how many times the weapon has been sharpened.
  • Weight: how heavy the weapon is. Heavier weapons require a higher Strength to wield and do more Smash damage than lighter weapons.


See also Melee Weapons.