Difference between revisions of "Melee Weapon Values"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | [[:Category: Melee Weapons |Melee-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have | + | [[:Category: Melee Weapons |Melee-weapon]]-[[:Category: Object Types |type]] [[:Category: Objects |objects]] have several [[:Category: Object Values |values]] including: |
− | * ''' | + | * '''Damage, Minimum:''' the weapon's minimum possible damage. |
− | * '''Damage, | + | * '''Damage, Maximum:''' the weapon's maximum possible damage. |
− | * ''' | + | * '''Sharpness:''' how many times the weapon has been [[Sharpen |sharpened]]. |
− | * ''' | + | * '''Weight:''' how heavy the weapon is. Heavier weapons require a higher [[Strength]] to wield and do more [[Smash]] damage than lighter weapons. |
− | * ''' | + | * '''Weapon Type:''' what type of weapon this is. Weapon types include: [[:Category: Chain Weapons |chain]], [[:Category: Concealable Weapons |concealable]], [[:Category: Double Weapons |double]], [[:Category: Ethereal Weapons |ethereal]], [[:Category: Hafted Weapons |hafted]], [[:Category: Standard One-Handed Weapons |standard one-handed]], [[:Category: Standard One-Or-Two-Handed Weapons |standard one-or-two-handed]], or [[:Category: Standard Two-Handed Weapons |standard two-handed]]. |
+ | * '''Damage Expression:''' which style of damage the weapon does. Damage types include: [[:Category: Melee Weapons That Bite |biting]], [[:Category: Melee Weapons That Blast |blasting]], [[:Category: Melee Weapons That Chop |chopping]], [[:Category: Melee Weapons That Claw |clawing]], [[:Category: Melee Weapons That Crush |crushing]], [[:Category: Melee Weapons That Hit |hitting]], [[:Category: Melee Weapons That Pierce |piercing]], [[:Category: Melee Weapons That Pound |pounding]], [[:Category: Melee Weapons That Puncture |puncturing]], [[:Category: Melee Weapons That Slash |slashing]], [[:Category: Melee Weapons That Slice |slicing]], [[:Category: Melee Weapons That Smack |smacking]], [[:Category: Melee Weapons That Stab |stabbing]], or [[:Category: Melee Weapons That Whip |whipping]]. | ||
+ | |||
+ | <br> | ||
See also [[:Category: Melee Weapons |Melee Weapons]]. | See also [[:Category: Melee Weapons |Melee Weapons]]. | ||
[[Category: Object Values]] | [[Category: Object Values]] |
Latest revision as of 11:58, 28 November 2010
Melee-weapon-type objects have several values including:
- Damage, Minimum: the weapon's minimum possible damage.
- Damage, Maximum: the weapon's maximum possible damage.
- Sharpness: how many times the weapon has been sharpened.
- Weight: how heavy the weapon is. Heavier weapons require a higher Strength to wield and do more Smash damage than lighter weapons.
- Weapon Type: what type of weapon this is. Weapon types include: chain, concealable, double, ethereal, hafted, standard one-handed, standard one-or-two-handed, or standard two-handed.
- Damage Expression: which style of damage the weapon does. Damage types include: biting, blasting, chopping, clawing, crushing, hitting, piercing, pounding, puncturing, slashing, slicing, smacking, stabbing, or whipping.
See also Melee Weapons.