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--MtnMan03 11/14/2010
--MtnMan03 11/14/2010
http://pastebin.com/qwGmpiJZ
http://pastebin.com/qwGmpiJZ
So me again. I did catch one more thing. In the "spellup" xml... with my version of cmud when you go to import the xml it will not accept
#if (@currmana<100) so since im not very good at scripting. I just put that line in a new trig clicked on the xml tab and pasted the result
over the other. the result was.... #if ("@currmana"&lt;100)
Once I changed that it imported fine. tnx again!

Revision as of 02:49, 21 January 2011

Shalineth - not a big deal. I did catch that. That's the point of a wiki - share the knowledge. Thanks for the compliment. I do what i can. --Ylem 21:43, 17 November 2008 (UTC)

Your posted XML for the damage counter script no longer works in CMUDv3. If you want I can give you the correct XML for v3. To post along with what you have. I've never posted on a wiki before so I don't want to mess anything up trying to edit it. Let me know if you are still around I'm Cesroc in game. --MtnMan03 11/14/2010 http://pastebin.com/qwGmpiJZ

So me again. I did catch one more thing. In the "spellup" xml... with my version of cmud when you go to import the xml it will not accept

  1. if (@currmana<100) so since im not very good at scripting. I just put that line in a new trig clicked on the xml tab and pasted the result

over the other. the result was.... #if ("@currmana"<100)

Once I changed that it imported fine. tnx again!