Difference between revisions of "Elves"
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Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells. | Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells. | ||
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[[Category: Creatable Races]] | [[Category: Creatable Races]] |
Revision as of 05:56, 28 March 2011
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This race is a more intelligent and magical race. Most of their kind live in the forests, depending on the natural resources for their existence, as well as drawing power from their surroundings to fuel their magic. Lately, elves have been seen walking around the settlements of the world using their perceptive abilities and magical natures to some great effect as the world's secrets are discovered. Elves are quick-footed, as well as quick of wit. They are also well liked if not loved by most races as well. Elves lack in strength, and can not take much punishment in battle; but they are magical in nature and are excellent spellcasters. In addition to their excellence in the use of magic, elves are slightly resistant to the effects of magic as well. Elves all have the ability to see infrared; can move silently; and can hide in shadows quite effectively when not moving.
- Abbreviation: Elf.
- Racial Size: medium.
- Racial TNL: 1250 XP.
- Well-Suited to Be: mages, psionicists, sorcerers, archers, druids.
- Ill-Suited to Be: warriors, berserkers.
Diplomatic Corps
Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All Elves should report to Aeldiskaa when they are ready to begin.
Comments
Elves receive a 10% reduction to spell casting costs generally and an additional 2% reduction on arcane spells.
Elves will gain 95% HP of a human with the same constitution.