Difference between revisions of "Hobgoblins"
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== Comments == | == Comments == | ||
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+ | Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability, and a penalty to archery modifier. | ||
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+ | They are small enough to make viable fusiliers, and racial bersrk will stack with frenzy for purposes of hitting, but otherwise hobgoblins do not have significant features - they are not no-fail, nor have good stealth. | ||
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+ | Due to racial evil they cannot become bladedancers. | ||
[[Category: Remort Races]] | [[Category: Remort Races]] | ||
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Revision as of 06:15, 22 November 2011
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Goblins who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares. While only slightly larger than their lesser kin, they are more ferocious and bloodthirsty than races ten times their size. Hobgoblins are only available to Goblins via the remort command.
- Abbreviation: Hob.
- Racial Size: small.
- Racial TNL: 1000.
- Well-Suited to Be: berserkers, fusiliers.
- Ill-Suited to Be: assassins, bladedancers, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, wizards.
Comments
Hobgoblins can be compared to humans in many ways, with the racial-evil counterbalancing the frenzy ability, and a penalty to archery modifier.
They are small enough to make viable fusiliers, and racial bersrk will stack with frenzy for purposes of hitting, but otherwise hobgoblins do not have significant features - they are not no-fail, nor have good stealth.
Due to racial evil they cannot become bladedancers.