Difference between revisions of "Wave Imps"
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On reaching Hero 500 and after completing a [[Vapour Imp Evolution Quest|Quest]] they can evolve into [[Vapour Imps]]. | On reaching Hero 500 and after completing a [[Vapour Imp Evolution Quest|Quest]] they can evolve into [[Vapour Imps]]. | ||
− | They have a +10% mana cost mod for all spells. | + | They have a +10% mana cost mod for all spells, and a low but reliable fail rate (5% or so). |
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. | For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]]. |
Revision as of 16:46, 9 February 2012
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Wave imps typically appear as silver-skinned humanoids with seaweed-like hair. They bare the same CURSE as their lesser cousins, but they have developed an innate connection to the element of water. They possess the ability to SWIM, and their AQUATIC nature grants them greater ability while in water. Some wave imps possess the innate ability to force the water apart around them, creating an AIR DOME.
- Abbreviation: WvI.
- Racial Size: ??.
- Racial TNL: 2857 XP.
- Well-Suited to Be: ?
- Ill-Suited to Be: ?
Comments
On reaching Hero 500 and after completing a Quest they can evolve into Vapour Imps.
They have a +10% mana cost mod for all spells, and a low but reliable fail rate (5% or so).
For more general comments about this evolutionary race check Imps.