Difference between revisions of "Category:Wildwood"
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* [[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]]. | * [[:Category: Sea Of Strayed Hopes |Sea of Strayed Hopes]]. | ||
* [[:Category: Shadow Forest |Shadow Forest]]. | * [[:Category: Shadow Forest |Shadow Forest]]. | ||
+ | * [[:Category: Silmavar Labyrinth |Silmavar Labyrinth]]. | ||
* [[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]. | * [[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]. | ||
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* [[:Category: Trials Of Zin |Trials of Zin]]. | * [[:Category: Trials Of Zin |Trials of Zin]]. | ||
* [[:Category: Wamphyri Aerie |Wamphyri Aerie]]. | * [[:Category: Wamphyri Aerie |Wamphyri Aerie]]. |
Revision as of 03:06, 2 April 2016
Almost every child in the Realm is told haunting tales of the evils of Wildwood at some point in their lives. They are told the tale of the two little boys who entered it on a dare, and never returned. They are told of giant spiders that blend in with the the foliage above. They are told of the many dark places hidden within it, such as the tower of the Gith and the Lairs of the Dragons Kastinius and Nigurathus.
Level Range: 20-40
Builder: Crom
Directions
Walking route from Aelmon: 16e, [e].
Portaling point(s) suggested: Shen.
Connections
A list of areas connected to Wildwood:
- The Airways.
- Ancient Bronze Wyrm.
- Apocalypse.
- Battleground.
- Cavern Of The Fates.
- Citadel Of Arcanists.
- Coven.
- Crescent Bog.
- Dark Castle.
- Githzerai Tower.
- Hamlet of Kreigstadt.
- Heartwood.
- Highways/Great Wall.
- House of Beasts.
- Hunting.
- Korred Grove.
- Kzinti Outpost.
- Moose Lodge.
- Red Dragon's Lair.
- Sea of Strayed Hopes.
- Shadow Forest.
- Silmavar Labyrinth.
- Sir Michael's Stronghold.
- Trials of Zin.
- Wamphyri Aerie.
The area is a large maze consisting of two large branches that merge together on their way towards the Highways/Great Wall. It is easy to get lost due to repetitious room names, so use the tour guide stationed at the entrance from the Wall to reach a place quickly and with explanations.
Adventuring
The level 20s-range rock bear mobs aren't worth fighting due to their sanc and wimpy flags, but the other mobs in the area provide excellent xp for solo casters or small duos from 26-38. The northern part of wildwood is less favorable, given that the centaur mobs there are generally archers and hit harder.
Subcategories
This category has the following 3 subcategories, out of 3 total.