Difference between revisions of "Category:Viziers"
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'''Healing:''' Vizers are some of the best healers in the game. You will need to find a balance of casting phleb to gain mana, and final rites/sanguen pax to heal while at the same time not slowing the group down. | '''Healing:''' Vizers are some of the best healers in the game. You will need to find a balance of casting phleb to gain mana, and final rites/sanguen pax to heal while at the same time not slowing the group down. | ||
− | Phlebotomize will do terrible damage and cost you mana if cast when the mob is between excellent health and big nasty wounds. Phleb | + | Phlebotomize will do terrible damage and cost you mana if cast when the mob is between excellent health and big nasty wounds. Phleb allows you to GAIN mana when cast on a mob that is pretty or awfully hurt (as well as doing decent damage). Mana gains/damage are based on racial spell cost, surge level, and how hurt the mob is. Maximum mana is gained at surge 0, awful (50 for a liz, 55 for tua, 58 for hie). |
− | To create pools, you must first cast final rites on a mob. Final rites has a very short spell lag. After a mob with final rites is killed, a pool will be created that can then be used with sanguen pax (or blood nova if looking to deal damage). Sanguen pax has a medium spell lag (half a round or so) and will heal all group members in the room. Healing amount is based on augment level and racial/gear/quest bonuses/negatives. Expect 400+ hp per cast at augment 0. Augment 2 will give 600+. | + | To create pools, you must first cast final rites on a mob. Final rites has a very short spell lag. After a mob with final rites is killed, a pool will be created that can then be used with sanguen pax (or blood nova if looking to deal damage). Sanguen pax has a medium spell lag (half a round or so) and will heal all group members in the room. Healing amount is based on augment level and racial/gear/quest bonuses/negatives. Expect 400+ hp per cast at augment 0. Augment 2 will give 600+. If there are multiple viz in the group, final rites only needs to be cast once per mob, and there is a chance that an extra pool will form at the end of a fight. |
== Viziers at Lord Tier == | == Viziers at Lord Tier == |
Revision as of 14:24, 30 March 2020
There have been many rumors over the years regarding a group of divine adherents who have come to be known as Viziers. Some people whisper about suspected links to a fallen god from the Second Giant-Ent war while others joyfully tell tales of the miraculous healing they have received from the order. Their utter reluctance to use any form of weapons or shields while staunchly supporting their comrades has earned them a grudging form of respect despite their ... unusual methods. The following is a torn off page from a Vizier recruitment brochure found in Midgaard: ********************************************************* The Bond is Love! When life is cold and dark and cruel The Bond is Love! Where "pious" men deceive and trick and fool The Bond is Love! If you yearn for wisdom and peace and truth The Bond is Love! Come join us and join the GREAT BOND The Bond is Love! The Bond is Love! *********************************************************
Abbreviation: Viz.
Contents
Viziers in General
All viziers learn both healing and damage spells, area as well as targeted. However they cannot wield or hold (offhand) items and cannot worship.
Vizier Creation
To become a Vizier you need ...
- Level 50 Cleric.
Once these requirements have been met, seek out Alcanus (portable) in the [[Second Level of Tower ]] in Midgaard, and she will induct you.
Alcanus is portalable however should you wish to walk from Aelmon follow this route:
West, west, south, south, up
or
w=w=s=s=u
or
.2w2su
Viziers at Lowmort Tier
DC Quests
These are very tough as a viz. If remorting race it's worth considering staying a cle until after remort. You can also rebirth back to cleric, do lowmort as a cleric, then re prestige. This method will NOT clear your creatable dc insigs.
Viziers at Hero Tier
???
Training
???
Practicing
???
Devoting
???
Fighting
Soloing: Very tedious. Wear mana gear to regen then swap to AC to fight. Use surged harm (or desiccate but out-of-class lag is bad) to get mob down to big nasty wounds then cast phlebotomize from there.
Tanking: ??? badly?
Hitting: ??? only via spells?
Healing: Vizers are some of the best healers in the game. You will need to find a balance of casting phleb to gain mana, and final rites/sanguen pax to heal while at the same time not slowing the group down. Phlebotomize will do terrible damage and cost you mana if cast when the mob is between excellent health and big nasty wounds. Phleb allows you to GAIN mana when cast on a mob that is pretty or awfully hurt (as well as doing decent damage). Mana gains/damage are based on racial spell cost, surge level, and how hurt the mob is. Maximum mana is gained at surge 0, awful (50 for a liz, 55 for tua, 58 for hie). To create pools, you must first cast final rites on a mob. Final rites has a very short spell lag. After a mob with final rites is killed, a pool will be created that can then be used with sanguen pax (or blood nova if looking to deal damage). Sanguen pax has a medium spell lag (half a round or so) and will heal all group members in the room. Healing amount is based on augment level and racial/gear/quest bonuses/negatives. Expect 400+ hp per cast at augment 0. Augment 2 will give 600+. If there are multiple viz in the group, final rites only needs to be cast once per mob, and there is a chance that an extra pool will form at the end of a fight.
Viziers at Lord Tier
???
Vizier Remort Options
???