Seal: Difference between revisions
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[[Category: Skills And Spells]] | [[Category: Skills And Spells]] | ||
[[Category: | [[Category: Spells]] | ||
[[Category: Lowmort | [[Category: Archer Hero Skills]] | ||
[[Category: Lowmort | [[Category: Cleric Lowmort Skills]] | ||
[[Category: | [[Category: Druid Lowmort Skills]] | ||
[[Category: | [[Category: Fusilier Hero Skills]] | ||
[[Category: Hero | [[Category: Mage Lowmort Skills]] | ||
[[Category: Hero | [[Category: Mindbender Hero Skills]] | ||
[[Category: Hero | [[Category: Monk Hero Skills]] | ||
[[Category: Hero | [[Category: Priest Hero Skills]] | ||
[[Category: Hero | [[Category: Psionicist Hero Skills]] | ||
[[Category: Hero | [[Category: Rogue Hero Skills]] | ||
[[Category: Hero | [[Category: Sorcerer Hero Skills]] | ||
[[Category: | [[Category: Warrior Hero Skills]] | ||
[[Category: Wizard Lowmort Skills]] | |||
Revision as of 01:45, 15 January 2006
The seal spell mends rips in the fabric of space, sealing portals or nexuses shut.
Prerequisite(s): Portal.
Syntax: cast 'seal' <portal/nexus>.
This spell is midly useful for characters wanting to quickly eliminate unwanted player-made portals or nexuses for one reason or another, rather than letting them disappear naturally after a period of time.