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Practice Points

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Revision as of 17:40, 20 December 2006 by Segue (talk | contribs)

The higher your intelligence, the more you will learn at each practice session. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.

Also, the guild master may only assist your practice with skills at its level or below. A level 50 master may not help you with level 51 spells and skills.

Class Table (To Adept)
Class Classification Prime State % to Adept at Lowmort
Cleric Caster(defensive) WIS 95%
Mage Caster(offensive) INT 95%
Monk Tank/Hitter DEX 90%
Psionicist Caster(offensive) INT 95%
Rogue Hitter DEX 90%
Warrior Tank STR 85%

Note: Prime stats can be increased to 4 above max trainable with gear (other stats only 3 above max trainable). Also note that once you reach hero, you'll need 95% to be adept at a skill or spell, no matter what your class... so you might want to save a few pracs :-)