Lizardman Statistics Tables
Lowmort-Tier Lizardman Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
|
Str
|
15–22 (25)
|
14–19 (22)
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14–19 (22)
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14–19 (22)
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14–19 (22)
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Int
|
14–19 (22)
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15–22 (25)
|
14–19 (22)
|
14–19 (22)
|
14–19 (22)
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Wis
|
15–20 (23)
|
15–20 (23)
|
16–23 (26)
|
15–20 (23)
|
15–20 (23)
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Dex
|
12–17 (20)
|
12–17 (20)
|
12–17 (20)
|
13–20 (23)
|
12–17 (20)
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Con
|
16–21 (24)
|
16–21 (24)
|
16–21 (24)
|
16–21 (24)
|
17–24 (27)
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Hero-Tier Lizardman Statistics by Class
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|
bzk, bod, pal, war
|
asn, mag, mnd, psi, sor, wzd
|
cle, dru, prs
|
arc, bci, fus, mon, rog, shf
|
ran
|
Str
|
22–27 (30)
|
19–21 (24)
|
19–21 (24)
|
19–21 (24)
|
19–21 (24)
|
Int
|
19–21 (24)
|
22–27 (30)
|
19–21 (24)
|
19–21 (24)
|
19–21 (24)
|
Wis
|
20–22 (25)
|
20–22 (25)
|
23–28 (31)
|
20–22 (25)
|
20–22 (25)
|
Dex
|
17–19 (22)
|
17–19 (22)
|
17–19 (22)
|
20–25 (28)
|
17–19 (22)
|
Con
|
21–23 (26)
|
21–23 (26)
|
21–23 (26)
|
21–23 (26)
|
24–29 (32)
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NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.
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A rare offshoot of lizard-folk, the mysterious Tuataurs are gifted with a third eye that grants them powerful mental abilities. They are smarter and better with magic than their common cousins, and their enhanced eyesight makes them superior archers as well. Tuataurs are only available to Lizard Men and Troglodytes via the remort command. Those who wish to become Tuataurs must first prove themselves in a traditional lizard-folk combat challenge.