Racial Spell Fail Modifier
Every race has a racial spell fail modifier associated with it. The chance of casting a spell successfully is assumed to be given by the formula
SuccessRate = Spell's Practice Rate - Racial Spell Fail Modifier
A 0% racial spell fail modifier means the race will not fail at 100%. A positive modifier means the race will always fail sometimes, even at 100%.
Many race's have negative spell fail modifiers, that is, they are no fail at a practice level before 100. For now, these race's will be assumed to have a fail modifier of -5% however future testing will be done to determine if some race's are no fail at levels lower than 95%.
The Values
Vagonuth/Xykoi is currently conducting tests to determine the racial spell fail modifiers, shoot him a message if you'd like to help. Empirical testing logs are analyzed with discrete MUD integer hypothesis confirmation, 95% confidence intervals, and exact cast counts.
| Legend | |
|---|---|
| Divine | |
| Legendary | |
| Great (NoFail@95) | |
| Good | |
| Average (NoFail@100) | |
| Below Average | |
| Bad | |
| Absurd | |
| Race | Arcane Fail Modifier | Divine Fail Modifier | Psionic Fail Modifier |
|---|---|---|---|
| Centaur | <= -5% | <= -5% | <= -5% |
| Deep Gnome | <= -5%1 | ? | ? |
| Draconian | ? | ? | ? |
| Drow | ? | ? | ? |
| Duergar | ? | ? | ? |
| Dwarf | 11% | -3% | ? |
| Elf | <= -5% | <= -5% | <= -5% |
| Ent | 1% | ? | ? |
| Firedrake | 0% | 0% | ? |
| Gargoyle | -3% | 4% | ? |
| Giant | 21% | ? | ? |
| Gnome | <= -5%2 | -3% | ? |
| Goblin | ? | ? | ? |
| Halfling | 1% | 1% | ? |
| Half-Elf | ? | ? | ? |
| Half-Orc | 10%3 | 6% | ? |
| Harpy | ? | ? | ? |
| Human | ? | ? | ? |
| Imp | -3% | 6% | ? |
| Kobold | ? | ? | ? |
| Kzinti | 1% | 1% | ? |
| Lizardmen | 1% | 1% | ? |
| Ogres | 11%4 | 1% | ? |
| Orc | 21% | 11% | ? |
| Troglodyte | ? | ? | ? |
| Race | Arcane Fail Modifier | Divine Fail Modifier | Psionic Fail Modifier |
|---|---|---|---|
| Demonseed | ? | ? | ? |
| Dragon | <= -5% | <= -5% | <= -5% |
| Drider | <= -5%5 | <= -5%6 | ? |
| Gith | -3% | -3% | ? |
| Golem | 16% | 26% | ? |
| Griffon | ? | ? | ? |
| High Elf | <= -5% | <= -5% | <= -5% |
| Hobgoblin | ? | ? | ? |
| Ignatur | -4%7 | 3% | ? |
| Illithid | 1% | <= -5%8 | ? |
| Minotaur | ? | ? | ? |
| Miraar | ? | ? | ? |
| Sprite | <= -5% | <= -5% | <= -5% |
| Tanarukk | ? | ? | ? |
| Tokoloshe | ? | ? | ? |
| Troll | 1% | 6% | ? |
| Tuataur | <= -5% | <= -5% | <= -5% |
1 Deep Gnome (arcane): Small sample size (177 casts, MoE: ±1.49%). Will update once sample size is larger.
2 Gnome (arcane): Small sample size (453 casts, MoE: ±0.59%). Will update once sample size is larger.
3 Half-Orc (arcane): Sample size 2,722 casts. Ambiguous between +9% to +11% (MoE: ±1.21%). Additional tests needed.
4 Ogres (arcane): Sample size 4,714 casts. Ambiguous between +10% to +11% (MoE: ±1.04%). Additional tests needed.
5 Drider (arcane): Small sample size (282 casts, MoE: ±0.95%). Will update once sample size is larger.
6 Drider (divine): Small sample size (253 casts, MoE: ±1.05%). Will update once sample size is larger.
7 Ignatur (arcane): Small sample size (500 casts, MoE: ±1.10%). Will update once sample size is larger.
8 Illithid (divine): Small sample size (237 casts, MoE: ±1.12%). Will update once sample size is larger.