Ents

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Ent Statistics Tables
Lowmort-Tier Ent Statistics by Class
  bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22)
Int 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21) 13–18 (21)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 08–13 (16) 08–13 (16) 08–13 (16) 09–16 (19) 08–13 (16)
Con 14–19 (22) 14–19 (22) 14–19 (22) 14–19 (22) 15–22 (25)
Hero-Tier Ent Statistics by Class
  bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24)
Int 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23) 18–20 (23)
Wis 18–20 (23) 18–20 (23) 21–26 (29) 18–20 (23) 18–20 (23)
Dex 13–15 (18) 13–15 (18) 13–15 (18) 16–21 (24) 13–15 (18)
Con 19–21 (24) 19–21 (24) 19–21 (24) 19–21 (24) 22–27 (30)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Ents, or treefolk, are tree-like creatures known in some stories as tree-herders but in truth are simply creatures which have adapted to their surroundings for safety reasons. Ents are hardy and strong, but they are slow to heal and recover from wounds. Due to this weakness, over the eons of their existence, Ents have chosen the method of hiding out in the open. The end result is a tall sapling which is brittle like a tree, looks like a tree, and ultimately has the dexterity of a tree. Ents have RACIAL-ARMORBARK and gain experience very slowly. Due to this fact, this race is meant for experienced players. They have been blessed with RACIAL EARTH-EMBRACE, which lessens the cost of death. They also have the wonderful perk of providing SHADE for everyone in the room. This lets the darker races not suffer from sun damage.

  • Abbreviation: Ent.

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