Trolls

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Troll Statistics Tables
Lowmort-Tier Troll Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 16–23 (26) 15–20 (23) 15–20 (23) 15–20 (23) 15–20 (23)
Int 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19) 11–16 (19)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 13–18 (21) 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Troll Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 23–28 (31) 20–22 (25) 20–22 (25) 20–22 (25) 20–22 (25)
Int 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21) 16–18 (21)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 18–20 (23) 18–20 (23) 18–20 (23) 19–26 (29) 18–20 (23)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Trolls are generally found in rather uninhabited places, and vary greatly in their physical appearance. What they do all seem to have in common is that they are quite strong, extremely hardy, and have an amazing capacity to heal damage quickly. While not too smart, not too wise, and being shunned by most races, trolls are not so bad as people might think, and can be quite a welcome addition to any group. Trolls are protected by their leather-like skin, and can utilize their claws to inflict damage in addition to using weapons. They shun direct sunlight however, and lose their incredible capacity to heal damage when the sun is upon them. Trolls are only available via the remort command.

  • Abbreviation: Trl.

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