Category:Locker Rental Agency
Some time after the Midgaard Officers' Benevolent Association was compelled to stop its protection racket, its imp members hatched another plot to separate adventurers from their gold. Having long studied the gear abandoned by overburdened explorers, the imps were well aware of the need for a competent, reliable storage system.
They specially commissioned a magical portal to another plane where players' equipment could be kept safely; they installed this portal in a room attached to the Sanctum; and they then hired several mobs to work this retail establishment. Charging a small fee for locker rental and maintaining relative scarcity allowed the imps to separate players from their money without having to wait for them to enter the Void. This first branch was so successful that MOBA was able to open a Locker Rental Agency outlet at the posh Heroes' Circle in Midgaard, and even Thorngate boasts an LRA, curiously suspended above ground.
It wasn't long before M.O.B.A.'s boundless greed caused its downfall. Eager to exact the greatest profits from the LRAs, the imps neglected the crucial magical safety precaution. They had informed customers of the short supply of lockers; but marketing executives quickly forgot that this limit was intended to protect the vaults' integrity, not to manipulate supply and demand. At first a few customers complained the lockers were holding other people's items; then some reported a sudden emptiness; finally, a gargantuan deluge of complaints made the Immortals declare the rental agencies closed to new business.
Currently, locker rentals and deposits are disabled; this drastic step has prevented further losses. It is still possible to look inside your locker and to retrieve items from it, if any remain; but you can't use any of the RENT options to get or use a locker, and even if you have a locker you can't store items in it.
Perhaps one day MOBA will mend its ways and the Immortals will allow their business to continue again. Until then, players will have to resort to less magical methods of item storage and clutter reduction. In the end, the most tragic part of the LRA debacle may be the fate of the gnomes and giants. These heartbreakingly loyal workers, now unpaid, faithfully occupy their posts in a curious sort of Locker Limbo. Fond memories of the glory days, the first locker boom, keep their hopes alive; in this way they wait for and dream of a day when they can once again carry out the work that defines their lives.
Level Range: ALL
Builder: AVATAR
Directions
From Sanctum, go up.
Connections
It's connected to Sanctum.
This area is only one room in size. Not much to navigate.
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