Melee Weapon Values
Revision as of 21:42, 16 February 2006 by DaveGarber1975 (talk | contribs)
Melee-weapon-type objects have five values.
- Sharpness: This value determines how many times this melee weapon has been sharpened.
- Damage, Minimum: This value determines this melee weapon's minimum possible damage to those it hits.
- Damage, Maximum: This value determines this melee weapon's maximum possible damage to those it hits.
- General Type: This value determines which general type this melee weapon is, which may be chain, concealable, double, ethereal, hafted, standard one-handed, standard one-or-two-handed, or standard two-handed. Follow these links for more information about each general type.
- Damage Type: This value determines which type of damage this melee weapon does, which may be biting, blasting, chopping, clawing, crushing, hitting, piercing, pounding, puncturing, slashing, slicing, smacking, stabbing, or whipping. Follow these links for more information about each damage type.
See also Melee Weapons.